Retro ESP32 Launcher for Odroid and More

wayn0r
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Re: Retro ESP32 Launcher for Odroid and More

Unread post by wayn0r » Fri Oct 25, 2019 8:51 am

32teeth wrote:
Fri Oct 25, 2019 4:58 am
wayn0r wrote:
Thu Oct 24, 2019 3:08 pm
Do I need to add new folders for the TG16 and Lynx roms, and if so, what names should they have?

I added "lnx" and nothing shows up in the UI.

I added "pce" and while I did get a list of the roms in the folder in the UI, attempting to run any of the games caused the system to reboot.
You can check out our skeleton sd card
Additionally, the latest release with In Launcher Volume Control.

Image
Okay, wow. This is amazing. I am still having a little bit of trouble, though. I've populated every rom directory, and I noticed that when I scrolled over to the Spectrum roms, the device restarts. 2600 roms just aren't showing up at all.

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Re: Retro ESP32 Launcher for Odroid and More

Unread post by MrSlurpy » Thu Nov 14, 2019 7:02 am

Great Firmware and probably the best launcher for the OdroidGo. I would like to see this getting updated as time goes on.
Having said that, I have also problems with my large rom folders. Some don't show up at all (Spectrum) and some make the firmware reboot (2600 and SMS).

32teeth
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Re: Retro ESP32 Launcher for Odroid and More

Unread post by 32teeth » Tue Nov 19, 2019 1:26 am

Now with
  • 10 Levels of Brightness Control
  • Theme Icon Colorizer / Monochrome Toggle
Image

Latest Release

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Re: Retro ESP32 Launcher for Odroid and More

Unread post by wayn0r » Wed Nov 20, 2019 2:56 am

Any pointers for us on getting 2600/Spectrum/SMS working correctly? See the two posts above.

32teeth
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Re: Retro ESP32 Launcher for Odroid and More

Unread post by 32teeth » Thu Nov 21, 2019 6:03 am

v.1.6 ZX Spectrum Bug Fix

ZX Spectrum
69070027-7b63d880-09f5-11ea-8d17-25c1b5932256.gif
10 Levels of Brightness Control
69070027-7b63d880-09f5-11ea-8d17-25c1b5932256.gif (2.28 MiB) Viewed 1324 times
10 Levels of Brightness Control
69276996-76e22000-0bad-11ea-9b9a-c98c2233a425.gif
ZX Spectrum (Bruce Lee)
69276996-76e22000-0bad-11ea-9b9a-c98c2233a425.gif (1.85 MiB) Viewed 1324 times

Also, if you like what i do... ...i could use a coffee every once in a while

ripper121
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Re: Retro ESP32 Launcher for Odroid and More

Unread post by ripper121 » Thu Nov 21, 2019 6:18 pm

GameBoy Pocket enclosure?
So you have some prototype PCB's?

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Re: Retro ESP32 Launcher for Odroid and More

Unread post by 32teeth » Fri Nov 22, 2019 5:34 am

ripper121 wrote:
Thu Nov 21, 2019 6:18 pm
GameBoy Pocket enclosure?
So you have some prototype PCB's?
They are currently at the manufacturing house, Delivery December 2019, available for purchase January 2020
You can check the Hardware Branch for a bit more info

Design
Image
Image

Production
IMG_1559.jpg
Retro ESP32 - Game Boy Pocket PCB
IMG_1559.jpg (613.56 KiB) Viewed 1260 times

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Re: Retro ESP32 Launcher for Odroid and More

Unread post by ripper121 » Fri Nov 22, 2019 5:49 pm

Oh boy... still only an AMP (LM4875MX) instead of an DAC :(

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Re: Retro ESP32 Launcher for Odroid and More

Unread post by 32teeth » Fri Nov 22, 2019 11:53 pm

ripper121 wrote:
Fri Nov 22, 2019 5:49 pm
Oh boy... still only an AMP (LM4875MX) instead of an DAC :(
True, but keep costs lower ;)

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Re: Retro ESP32 Launcher for Odroid and More

Unread post by 32teeth » Sun Nov 24, 2019 11:54 am

If you have a GitHub account... ...can you get this repo to 100 stars

https://github.com/retro-esp32/RetroESP32

Please and thank you
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johannesbehr (Mon Nov 25, 2019 5:34 am)

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Re: Retro ESP32 Launcher for Odroid and More

Unread post by rooted » Mon Nov 25, 2019 3:37 pm

32teeth wrote:If you have a GitHub account... ...can you get this repo to 100 stars

https://github.com/retro-esp32/RetroESP32

Please and thank you
With my star you're at 103
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32teeth (Tue Nov 26, 2019 1:29 am)

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Re: Retro ESP32 Launcher for Odroid and More

Unread post by ledikom » Sat Dec 07, 2019 12:57 am

Why my Odroid Go cant read the SD Card, I have some games saved in the card. Sometimes the device reads the card sometimes cant found it. I have some Atary Lynx and Atari 2600 games saved? Is the problem in SD card or in the device input?

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Re: Retro ESP32 Launcher for Odroid and More

Unread post by shin_pentagram » Fri Dec 13, 2019 5:15 am

Hi, I have a question about emulators, do they use the same ones as go-play ?, in particular the game boy, because he had problems in emulating certain games, such as GBC Metal Gear which was frozen at take any elevator, another with problems was the Resident Evil Gaiden who did not show the texts or games of Kof 95 and 96 that does not show the power bar and the defeated characters. Another thing I wanted to stress is that the game boy emulator needs to activate the GBC's palettes in classic games and not just those of the supergame boy that are on a single color. There are game boy emulators that in similar spending are similar, free and better; That's all I hope you take into account what I mention. Thank you

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Re: Retro ESP32 Launcher for Odroid and More

Unread post by jutleys » Fri Jan 03, 2020 6:44 pm

Just uploaded a odroidgo esp32 firmware video quick run over the new firmware and pc engine performance

JutleysToday at 09:36
https://youtu.be/TcIXa8DVres
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32teeth (Tue Jan 21, 2020 3:32 am)

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Re: Retro ESP32 Launcher for Odroid and More

Unread post by 32teeth » Thu Jan 16, 2020 2:37 am

dtrieb wrote:
Wed Jan 15, 2020 6:42 am
Did you add a Commodore C64 Emulator, too?
I believe i should have enough room to add it.
Just need to do a little more testing and adding the in game menu

my partition table ends at 0x9E000 which is 10357624 bytes with 4197240 (0x400000) dedicated to data_0

Code: Select all

#########################################################
# Name,     Type,   SubType,    Offset,     Size
nvs,        data,   nvs,        0x9000,     0x4000
otadata,    data,   ota,        0xd000,     0x2000
phy_init,   data,   phy,        0xf000,     0x1000
factory,    app,    factory,    0x10000,    0x80000
storage,    data,   spiffs,     0x100000,   0x100000
launcher,   0,      ota_0,      0x200000,   0x80000
nes,        0,      ota_1,      0x280000,   0xc0000
gb,         0,      ota_2,      0x340000,   0xb0000
sms,        0,      ota_3,      0x3F0000,   0x160000
spectrum,   0,      ota_4,      0x550000,   0x90000
a26,        0,      ota_5,      0x5E0000,   0x1a0000
a78,        0,      ota_6,      0x780000,   0xc0000
lnx,        0,      ota_7,      0x840000,   0xe0000
pce,        0,      ota_8,      0x920000,   0xc0000
data_0,     0x40,   0x00,       0x9E0000,   0x400000
#########################################################
frodo compiles down to a size of 1454656 bytes, so i still should have 2742584 bytes for data_0

a new partition table would be

Code: Select all

#########################################################
# Name,     Type,   SubType,    Offset,     Size
nvs,        data,   nvs,        0x9000,     0x4000
otadata,    data,   ota,        0xd000,     0x2000
phy_init,   data,   phy,        0xf000,     0x1000
factory,    app,    factory,    0x10000,    0x80000
storage,    data,   spiffs,     0x100000,   0x100000
launcher,   0,      ota_0,      0x200000,   0x80000
nes,        0,      ota_1,      0x280000,   0xc0000
gb,         0,      ota_2,      0x340000,   0xb0000
sms,        0,      ota_3,      0x3F0000,   0x160000
spectrum,   0,      ota_4,      0x550000,   0x90000
a26,        0,      ota_5,      0x5E0000,   0x1a0000
a78,        0,      ota_6,      0x780000,   0xc0000
lnx,        0,      ota_7,      0x840000,   0xe0000
pce,        0,      ota_8,      0x920000,   0xc0000
frodo,      0,      ota_9,      0x9E0000,   0x170000      # <-- frodo is 1454656 rounded up to 0x170000 in hex
data_0,     0x40,   0x00,       0xB50000,   0x290000      # <-- remaining space
#########################################################

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Re: Retro ESP32 Launcher for Odroid and More

Unread post by lix-alpha » Sun Jan 19, 2020 7:18 am

Well while you're at it, do you have enough space to allow larger rom list?
Because many of us asked for it already but we must not be interesting enough because you never answered us...

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Re: Retro ESP32 Launcher for Odroid and More

Unread post by 32teeth » Tue Jan 21, 2020 2:13 am

lix-alpha wrote:
Sun Jan 19, 2020 7:18 am
Well while you're at it, do you have enough space to allow larger rom list?
Because many of us asked for it already but we must not be interesting enough because you never answered us...
The memory heaping was fixed in 1.7
https://github.com/retro-esp32/RetroESP32/releases
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rooted (Tue Jan 21, 2020 3:43 am)

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Re: Retro ESP32 Launcher for Odroid and More

Unread post by lix-alpha » Tue Jan 21, 2020 9:13 am

Ok good! Thanks
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32teeth (Wed Jan 22, 2020 5:06 am)

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Re: Retro ESP32 Launcher for Odroid and More

Unread post by myownregister » Mon Jan 27, 2020 1:40 am

Found a bug in the latest version 1.9 release. NES saving never completes. Stalls about 90% of the way, and freezes the device.

Always had to power cycle to return to go back to working condition. Tested with numerous NES roms, happens to all with the same issue. Tried redownloading and flashing v1.9 four times, but NES saving never works. Saving on other emulators like GB works perfectly.

Downgraded by flashing back to version 1.8 and NES saving works again.

Hopefully this report helps. Other than the bug, super sweet firmware guys! Thank you for the continued development!

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