C64 - Emulator pre-release

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C64 - Emulator pre-release

Unread post by Schuemi » Sat Oct 06, 2018 5:39 pm

Hi,

here is my C64 emulator:

https://github.com/Schuemi/c64-go

Have fun!

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Re: C64 - Emulator pre-release

Unread post by rooted » Sat Oct 06, 2018 5:43 pm

WOW! You have been busy.

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Re: C64 - Emulator pre-release

Unread post by meveric » Sat Oct 06, 2018 7:51 pm

That's awesome! :)
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Re: C64 - Emulator pre-release

Unread post by alektronic » Sun Oct 07, 2018 12:06 am

Amazing work - seems to be running really well, thank you :D

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Re: C64 - Emulator pre-release

Unread post by Technikfreak2002 » Sun Oct 07, 2018 7:11 pm

Thank you! That is really amazing! Works great!

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Re: C64 - Emulator pre-release

Unread post by Nemo1984 » Mon Oct 08, 2018 4:29 am

The NAV only gives me 71 "nav96" and 65 "changes" prgs. I put a bunch of roms in various formats, including d64, in roms/c64. I can't see them anywhere. Where do I load my roms?

Thank you!

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Re: C64 - Emulator pre-release

Unread post by deerwings » Mon Oct 08, 2018 10:34 am

This is fantastic! I'm hoping for some further development on it! The volume seems awfully low even at max volume for anything I've tried it on.

Tried some SID programs and they sort of work until the emulator goes to load additional data for something into ram. For example, Impossible Mission loads the initial loader, and then quits back to the C64 Basic Prompt after the loader finishes, which suggests it has some issues loading additional data for a program. Hope this helps!

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Re: C64 - Emulator pre-release

Unread post by Schuemi » Mon Oct 08, 2018 3:06 pm

@Nemo1984: .d64 files are like one disc. The files you see in NAV are only the files on this disc. When you start the emulator the first time, the inserted disc is the NAV disc. You can change the disc, when you press the Menu button and then "Load file". The .d64 files are the only supported files at the moment.

@deerwings: Of course there will be further development. This is only the first version of the frodo port. Thanks for your bug report! Most c64 games reload program data while playing, this should work. I'll take a look!

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Re: C64 - Emulator pre-release

Unread post by meveric » Mon Oct 08, 2018 4:53 pm

deerwings wrote:This is fantastic! I'm hoping for some further development on it! The volume seems awfully low even at max volume for anything I've tried it on.

Tried some SID programs and they sort of work until the emulator goes to load additional data for something into ram. For example, Impossible Mission loads the initial loader, and then quits back to the C64 Basic Prompt after the loader finishes, which suggests it has some issues loading additional data for a program. Hope this helps!
You should try switching 1541 emulation on.. I had some a few programs/games that only worked when it was on.. but it takes a lot longer to load.
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Re: C64 - Emulator pre-release

Unread post by Nemo1984 » Tue Oct 09, 2018 12:10 am

Schuemi wrote:@Nemo1984: .d64 files are like one disc. The files you see in NAV are only the files on this disc. When you start the emulator the first time, the inserted disc is the NAV disc. You can change the disc, when you press the Menu button and then "Load file". The .d64 files are the only supported files at the moment.

@deerwings: Of course there will be further development. This is only the first version of the frodo port. Thanks for your bug report! Most c64 games reload program data while playing, this should work. I'll take a look!
Thank you. I am able to see my roms. But for the life of me, nothing loads. I end up with a solid blue light and a black screen. Then, when I reset, a bootloop. What am I doing wrong?

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Re: C64 - Emulator pre-release

Unread post by Schuemi » Tue Oct 09, 2018 2:48 am

Sorry, I've never heard of such a problem before. Maybe a problem with your SD card? Maybe reformat the card and play the games again?

If you have the option, I'd like to know what the serial console says. You can see this when you connect the Odroid via USB, find out the com port in the Device Manager and then call this console with a program like Putty. Speed = 115200. I guess you'll see error messages there that could not be read from the SD card.

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Re: C64 - Emulator pre-release

Unread post by Schuemi » Tue Oct 09, 2018 3:16 am

I had the same problem with the game impossible mission. I was able to find out where the problem was and eliminate it. In the next version the game will work.

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Re: C64 - Emulator pre-release

Unread post by deerwings » Tue Oct 09, 2018 3:57 am

Sweet! Looking forward to it! Should likely resolve a few other issues with some other d64 images.

For anyone looking to use T64 images, there are some converters you can download that will let you transfer the .PRG from a T64 image into a D64 image which should then work.

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Re: C64 - Emulator pre-release

Unread post by Niknice » Tue Oct 09, 2018 8:53 am

Will it be possible in future versions to load .crt images? Big games and multidisks load instantly.

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Re: C64 - Emulator pre-release

Unread post by Schuemi » Tue Oct 09, 2018 7:30 pm

Hi Niknice,

unfortunately not in the near future. CRT's emulate the hardware modules that can be used on the back of the C64. Since they are equipped with hardware roms, it is loaded instantly and you can have up to 16 MB in size. There are many different module types with different logic which makes the integration very complicated. Frodo doesn't load them yet. Christian Bauer rewrites Frodo completely, maybe he will integrate it, but as I said, it can take a long time.

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Re: C64 - Emulator pre-release

Unread post by Niknice » Tue Oct 09, 2018 9:14 pm

Thanks for the explanation, I didn’t realise the complexity of cartridge support.

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Re: C64 - Emulator pre-release

Unread post by kcoles » Mon Oct 15, 2018 8:56 pm

Hi,

Great work. Been running through my demo collection. :-)

Any chance on putting a .fw on Github with each update? This will save having to recompile on each new commit.

Thanks :-)

Keith.

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Re: C64 - Emulator pre-release

Unread post by meveric » Tue Oct 16, 2018 3:42 pm

That's what "releases" are for.
Not each commit is worth creating a new .fw file.
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Re: C64 - Emulator pre-release

Unread post by kcoles » Fri Oct 19, 2018 7:39 pm

Good call.

However I was noting that there have been 8 commits since the release version.

I'm presuming that the bug fixes are not considered significant enough to merit a new release. No worries I will wait patiently :-)

Thanks,

Keith.

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Re: C64 - Emulator pre-release

Unread post by Nemo1984 » Fri Dec 07, 2018 9:04 am

Here is the bugfixed firmware. I learned how to build, can't help myself. This includes the 1541 fix.
I think this branch should survive.
Tell me what you think.
Attachments
c64_20181206.zip
unofficial build
(306.89 KiB) Downloaded 247 times
Last edited by Nemo1984 on Tue Dec 11, 2018 1:36 am, edited 1 time in total.

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Re: C64 - Emulator pre-release

Unread post by surpryse » Thu Dec 13, 2018 2:14 am

Nemo1984 wrote:
Schuemi wrote:@Nemo1984: .d64 files are like one disc. The files you see in NAV are only the files on this disc. When you start the emulator the first time, the inserted disc is the NAV disc. You can change the disc, when you press the Menu button and then "Load file". The .d64 files are the only supported files at the moment.

@deerwings: Of course there will be further development. This is only the first version of the frodo port. Thanks for your bug report! Most c64 games reload program data while playing, this should work. I'll take a look!
Thank you. I am able to see my roms. But for the life of me, nothing loads. I end up with a solid blue light and a black screen. Then, when I reset, a bootloop. What am I doing wrong?
I have the same problem, after flashing the .fw file the odroid-go goes into bootloop.
Has anyone fixed it?

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Re: C64 - Emulator pre-release

Unread post by Nemo1984 » Wed Dec 19, 2018 9:08 am

Delete the emulator setting files.

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Re: C64 - Emulator pre-release

Unread post by armisis » Wed Feb 13, 2019 10:37 pm

Please add support for the Odroid Go keyboard attachment. Your C64 Emulator is the best but does not respond to the physical odroid go keyboard.

Thank you!

Dave

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Re: C64 - Emulator pre-release

Unread post by Schuemi » Thu Feb 14, 2019 1:59 am

First, I'm very sorry, I was so busy the last weeks. To apologize: here's a new version! With all the bugfixes and brand new: With Multiplayer! Have fun with it!

As always here: https://github.com/Schuemi/c64-go/releases

A little Video: https://www.youtube.com/watch?v=_3NAWbyyhCo



@armisis: I didn't plan this, but It's also not very hard to implement this for the C64, so, okay, why not.

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Re: C64 - Emulator pre-release

Unread post by Nemo1984 » Thu Feb 14, 2019 9:59 am

That is fantastic! Thank you sooo much!

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Re: C64 - Emulator pre-release

Unread post by Molack » Fri Feb 15, 2019 3:38 am

Schuemi wrote:
Thu Feb 14, 2019 1:59 am
First, I'm very sorry, I was so busy the last weeks. To apologize: here's a new version! With all the bugfixes and brand new: With Multiplayer! Have fun with it!

As always here: https://github.com/Schuemi/c64-go/releases

A little Video: https://www.youtube.com/watch?v=_3NAWbyyhCo



@armisis: I didn't plan this, but It's also not very hard to implement this for the C64, so, okay, why not.
Thank you very much. This is really great.

And greetings from Kiel ;)

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Re: C64 - Emulator pre-release

Unread post by johannesbehr » Fri Feb 15, 2019 4:55 pm

Very cool! I'm waiting for my collegague who also has a odroid-go to try it out. :)

Btw. did anyone manage to run the game "Save New York" on the Emulator?

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Re: C64 - Emulator pre-release

Unread post by Schuemi » Sun Feb 17, 2019 12:24 am

"Save New York" for the release group "5211" worked on my odroid-go. Even though the game was very fast. But I don't know what the original speed of the game is, so it can be right.

EDIT: yes it is too fast and the game works not right. I tried it with the windows version of frodo and it only worked correctly in SC mode. But the odroid is too slow for the sc mode of frodo, i'm sorry.

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Re: C64 - Emulator pre-release

Unread post by odroid » Mon Feb 18, 2019 1:58 pm

Very nice indeed. :D

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Re: C64 - Emulator pre-release

Unread post by Nemo1984 » Tue Feb 19, 2019 7:27 am

Thanks for the 20190217 version! It was not advertised so I thought I would do it.

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Re: C64 - Emulator pre-release

Unread post by Nemo1984 » Sat Feb 23, 2019 3:10 pm

Excellent work on the T64 compatibility!

Here is an unofficial release.
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c64_20190223.zip
Unofficial build
(567.08 KiB) Downloaded 17 times

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Re: C64 - Emulator pre-release

Unread post by Schuemi » Sat Mar 02, 2019 9:13 pm

Hi,

thanks for this unofficial release :) Here is a new one: https://github.com/Schuemi/c64-go/releases



- t64 support
- 4 Player Multiplayer ! ( Emulating this interface: https://www.protovision.games/hardw/4_p ... anguage=en )

and some bugfixes :)

Have fun!

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Re: C64 - Emulator pre-release

Unread post by Schuemi » Sun Mar 03, 2019 1:17 am

I forgot to say:

If you want to compile this version yourself, you need a small patch for the esp-idf version of OtherCrashOverride in the components/lwip/api/sockets.c file. Without it the multiplayer would not work.

https://github.com/Schuemi/esp-idf/comm ... 9657ccd756

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Re: C64 - Emulator pre-release

Unread post by AreaScout » Sun Mar 03, 2019 3:28 am

Schuemi wrote:
Sat Mar 02, 2019 9:13 pm
Hi,

thanks for this unofficial release :) Here is a new one: https://github.com/Schuemi/c64-go/releases


- t64 support
- 4 Player Multiplayer ! ( Emulating this interface: https://www.protovision.games/hardw/4_p ... anguage=en )

and some bugfixes :)

Have fun!
This is really a great commodore 64 emulator for that hardware I have to say, great work, congrats ! :)

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Re: C64 - Emulator pre-release

Unread post by odroid » Mon Mar 04, 2019 9:31 am

Schuemi wrote:
Sat Mar 02, 2019 9:13 pm
- 4 Player Multiplayer ! ( Emulating this interface: https://www.protovision.games/hardw/4_p ... anguage=en )
Really impressive! :o

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Re: C64 - Emulator pre-release

Unread post by Zockeromi » Mon Mar 04, 2019 6:28 pm

Just great. So now i have to buy more Odroids and find people to play with... ;)

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Re: C64 - Emulator pre-release

Unread post by ripper121 » Mon Mar 04, 2019 7:58 pm

Would it be possible to have a Online Service which provides a Multiplayer over Internet?

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Re: C64 - Emulator pre-release

Unread post by Schuemi » Mon Mar 04, 2019 9:57 pm

I wouldn't say it's impossible, but (as it is done here) the Internet server and all clients must have a very fast Internet connection. Fast in the sense of very fast ping rates. If only one client or the server do transfer the data too slowly, all devices would come to a standstill.

I could perhaps imagine another way to achieve this. How about emulating the system not on the Odroid itself, but on the server. The question at this point would be: Could you stream the screen and sound fast enough to the odroid go without a noticeable delay?

The advantage, of course, would also be that you could suddenly emulate systems that odroid go wouldn't actually be able to do.


Could be an interesting, but also very big project. ;)

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Re: C64 - Emulator pre-release

Unread post by crashoverride » Mon Mar 04, 2019 10:16 pm

Schuemi wrote:
Mon Mar 04, 2019 9:57 pm
The question at this point would be: Could you stream the screen and sound fast enough to the odroid go without a noticeable delay?
Yes, this is possible. I did a proof of concept with a Sega Genesis emulator running on a PC with the GO displaying the screen and playing sound while sending gamepad state back to the server. There are a number of technical challenges involved so its not as straight forward as it may sound. One of the key constraints is that the 2.4Ghz WiFi is very congested in non-rural areas. This leads to lots of lost network traffic.

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Re: C64 - Emulator pre-release

Unread post by Schuemi » Thu Mar 14, 2019 3:12 am

https://github.com/Schuemi/c64-go/releases

A new version is online. The most important update is the rewind function:



Have fun!

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Re: C64 - Emulator pre-release

Unread post by Zockeromi » Thu Mar 14, 2019 1:08 pm

😮 Thank you, i‘ll try it.

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Re: C64 - Emulator pre-release

Unread post by ripper121 » Thu Mar 14, 2019 4:41 pm

Schuemi wrote:
Thu Mar 14, 2019 3:12 am
https://github.com/Schuemi/c64-go/releases

A new version is online. The most important update is the rewind function:



Have fun!
Finally I can add your C64-go to the FirmwareUpdater (viewtopic.php?f=162&t=33795#p246020), because now you have a real release instead of a prerelease.
https://api.github.com/repos/Schuemi/c6 ... ses/latest

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Re: C64 - Emulator pre-release

Unread post by Schuemi » Thu Mar 14, 2019 5:30 pm

ripper121 wrote:
Thu Mar 14, 2019 4:41 pm
Finally I can add your C64-go to the FirmwareUpdater (viewtopic.php?f=162&t=33795#p246020), because now you have a real release instead of a prerelease.
https://api.github.com/repos/Schuemi/c6 ... ses/latest
Thanks for adding. Yes it works now, I told you this: viewtopic.php?f=162&t=33795#p248052 ;)

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Re: C64 - Emulator pre-release

Unread post by Zockeromi » Fri Mar 15, 2019 1:24 am

I did try it - can’t use virtual keyboard or menu button

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Re: C64 - Emulator pre-release

Unread post by Schuemi » Fri Mar 15, 2019 4:20 am

do you mean in multiplayer or single-player mode? While you're in Nav, or in a game? Can you describe a little more what you do? I can't recreate these behaviors on my devices...

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Re: C64 - Emulator pre-release

Unread post by Zockeromi » Fri Mar 15, 2019 1:22 pm

Ah, ok, sorry. After flashing the fw i use the menu button to go to basic to start some of my games from there using the virtual keyboard. I can open basic, but after this pressing the menu button gives me a crackling noise and i can’t do anything, i am stuck on the basic screen.

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Re: C64 - Emulator pre-release

Unread post by Schuemi » Fri Mar 15, 2019 3:42 pm

I rarely use the basic of c64, so it may well be that i missed something, sorry for that. I look at it at the weekend. Why do you have to go to Basic to start games? Are there any that can't be started via NAV?

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Re: C64 - Emulator pre-release

Unread post by Zockeromi » Fri Mar 15, 2019 3:58 pm

Thanks Schuemi, don’t hurry.
Yes sometimes i find programs that don’t run properly from NAV but without problems from basic. On rare occasions you only register this late in the game.

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