RRVL Final / Retro Roller 3.0 RC

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Re: RRVL Final / Retro Roller 3.0 RC

Post by valadaa48 »

kelbot wrote:
Sat Sep 05, 2020 10:52 am
A couple suggestions to help polish the user experience a bit (I can submit issues for these as well if that would be helpful):

1. If possible, when adjusting volume somehow capture the button presses and not pass them through to retroarch. Currently when you are adjusting volume and brightness the dpad button presses are still registered in retroarch and scrolls and selects things you don't intend to.
I agree 100% and I think the problem might be bigger than you expect. If you're merely interested in preventing those inputs from hitting an emulator in Retroarch then you're in luck because Retroarch supports volume changing via its hotkey (F1 in RRVL). If it's not already mapped to F1+left/right then you can do it in RetroArch settings. Now regarding mitigation at the global level, this is an entirely different challenge. ogage is the rust daemon RRVL and RR uses to handle global input across all apps and its hotkey is F5. Preventing these global input events from hitting other apps is technically doable but has proved to be quite difficult to do without side effects and/or suffering increased input latency (which we don't want!).
kelbot wrote:
Sat Sep 05, 2020 10:52 am
2. An on-screen bar or indication of some sort when you adjust the volume and brightness so you can see what level you are at as you change it.
I've also thought about this a lot and even tried a few solutions but to no avail. I'm able to write notifications to the console framebuffer but I haven't managed to overlay graphics on top of apps that are already using the DRM/KMS interface. Surely if we operated in X or Wayland this would be much easier but maybe someday someone will figure out a way.

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Re: RRVL Final / Retro Roller 3.0 RC

Post by kelbot »

I'm mostly interested in mitigating the key presses in the main menu. Once playing a game I don't think it matters as much. At a pause screen or a dead zone in a game it won't be a problem. Thanks for the explanation.

Ah, I hadn't even thought about the fact that its using something completely different than X or Wayland. Agreed, hopefully something is figured out in the future. For now its really not a big issue but more of a nice to have. I'm really liking RRVL. Well done and thanks for all the work you and the other devs have put into it.

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Re: RRVL Final / Retro Roller 3.0 RC

Post by valadaa48 »

kelbot wrote:
Sat Sep 05, 2020 11:34 am
I'm mostly interested in mitigating the key presses in the main menu. Once playing a game I don't think it matters as much. At a pause screen or a dead zone in a game it won't be a problem. Thanks for the explanation.

Ah, I hadn't even thought about the fact that its using something completely different than X or Wayland. Agreed, hopefully something is figured out in the future. For now its really not a big issue but more of a nice to have. I'm really liking RRVL. Well done and thanks for all the work you and the other devs have put into it.
Glad you like it. Make sure you keep it up to date, I just pushed a bunch of updates. I think mapping the volume keys in RetroArch should help your case. Screen brightness unfortunately is still at a global level though.

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Re: RRVL Final / Retro Roller 3.0 RC

Post by npaladin2000 »

If it helps what I generally do is max out the device volume and then never touch it again, and do all my volume changes within RetroArch instead. And it was the same reason, because those volume changes registered as inputs.

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Re: RRVL Final / Retro Roller 3.0 RC

Post by iball »

valadaa48 wrote:
Sat Sep 05, 2020 11:03 am
iball wrote:
Sat Sep 05, 2020 12:12 am
I meant straight into the PPSSPP main menu like you can from the RRAL version in the lite interface.
If you update then I think you'll find this is fixed.
How? I'm not seeing it after I just updated a minute ago and rebooted the system. And when I just try to run the core it bounces right back into the Retroarch menu.

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Re: RRVL Final / Retro Roller 3.0 RC

Post by valadaa48 »

iball wrote:
Sat Sep 05, 2020 12:08 pm
valadaa48 wrote:
Sat Sep 05, 2020 11:03 am
iball wrote:
Sat Sep 05, 2020 12:12 am
I meant straight into the PPSSPP main menu like you can from the RRAL version in the lite interface.
If you update then I think you'll find this is fixed.
How? I'm not seeing it after I just updated a minute ago and rebooted the system. And when I just try to run the core it bounces right back into the Retroarch menu.
Can you try rebooting just in case?

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Re: RRVL Final / Retro Roller 3.0 RC

Post by iball »

valadaa48 wrote:
Sat Sep 05, 2020 12:21 pm
iball wrote:
Sat Sep 05, 2020 12:08 pm
valadaa48 wrote:
Sat Sep 05, 2020 11:03 am
iball wrote:
Sat Sep 05, 2020 12:12 am
I meant straight into the PPSSPP main menu like you can from the RRAL version in the lite interface.
If you update then I think you'll find this is fixed.
How? I'm not seeing it after I just updated a minute ago and rebooted the system. And when I just try to run the core it bounces right back into the Retroarch menu.
Can you try rebooting just in case?
Tried that as well, still not seeing it.

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Re: RRVL Final / Retro Roller 3.0 RC

Post by kelbot »

I'm not sure what I'm doing wrong exactly but I cannot get a single Dreamcast game to launch. I have dc_boot.bin and dc_flash.bin in the bios folder and it can see them under manage cores. Can someone give me any tips on what they did to get it working?

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Re: RRVL Final / Retro Roller 3.0 RC

Post by valadaa48 »

@iball and @kelbot we just released an updated image containing some of the fixes. We tested it to ensure that both flycast32 and flycast downloaded from the Online Updater work. I believe the rom used had a .cdi extension, I'm not sure if that matters or not. The download link on the wiki has been updated but here is a direct link for convenience: https://github.com/valadaa48/retrorolle ... g/20200904
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Re: RRVL Final / Retro Roller 3.0 RC

Post by iball »

valadaa48 wrote:
Sat Sep 05, 2020 1:11 pm
@iball and @kelbot we just released an updated image containing some of the fixes. We tested it to ensure that both flycast32 and flycast downloaded from the Online Updater work. I believe the rom used had a .cdi extension, I'm not sure if that matters or not. The download link on the wiki has been updated but here is a direct link for convenience: https://github.com/valadaa48/retrorolle ... g/20200904
Ran an update and now the scripts are in the _rrvl directory. Launched PPSSPP standalone just fine, remapped controls. Thanks!

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Re: RRVL Final / Retro Roller 3.0 RC

Post by valadaa48 »

iball wrote:
Sat Sep 05, 2020 1:59 pm
valadaa48 wrote:
Sat Sep 05, 2020 1:11 pm
@iball and @kelbot we just released an updated image containing some of the fixes. We tested it to ensure that both flycast32 and flycast downloaded from the Online Updater work. I believe the rom used had a .cdi extension, I'm not sure if that matters or not. The download link on the wiki has been updated but here is a direct link for convenience: https://github.com/valadaa48/retrorolle ... g/20200904
Ran an update and now the scripts are in the _rrvl directory. Launched PPSSPP standalone just fine, remapped controls. Thanks!
:mrgreen:

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Re: RRVL Final / Retro Roller 3.0 RC

Post by kelbot »

Still not getting any Dreamcast games to work. Has anybody succeeded? I'm getting to the dreamcast menu but it just says 'Please insert game disc'.

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Re: RRVL Final / Retro Roller 3.0 RC

Post by mariovirgili »

Which rom files are you using? .zip are not supported

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Re: RRVL Final / Retro Roller 3.0 RC

Post by kelbot »

I'm using GDI ROMs compressed with a. 7z extension. I have also extracted a couple of them into a folder and running that way. I've tried multiple games from different sources. Can't get a single game to launch.

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Re: RRVL Final / Retro Roller 3.0 RC

Post by mariovirgili »

Uncompress them for sure. I don't remember one thing; .gdi need also .cue file? Uhmmm... I reply myself: no, it's like a .cue file itself. So you've got a .gdi file and a number of bin files. Just check that in .gdi there are the exact bin's filenames, including capital letter.

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Re: RRVL Final / Retro Roller 3.0 RC

Post by kelbot »

Ok, I've gotten some games to work finally. It appears it just doesn't like the special characters or length or something of the gdi files.

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Re: RRVL Final / Retro Roller 3.0 RC

Post by valadaa48 »

Code: Select all

# 20200908

- SDL2 finally fixed with sane default mappings for v11 (v10 still WIP)
- ppsspp-odroigo2 updated with standalone launch script in `/roms/_rrvl`
- After upgrading, run `/roms/_rrvl/reset_ppsspp.sh` and you'll have a much
  better experience. It now has a built-in file browser.
- termwrap now sets the TERM var appropriately so it works with dialog(1)

# 20200905

- ogage (global events daemon) further optimized to use basically 0% CPU
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Re: RRVL Final / Retro Roller 3.0 RC

Post by Dax »

I cannot connect using the internal wifi of my new OGA v1.1. After selecting my router and entering the passphrase, no connection is made. I tried RRVL 20200904 and 20200908.
My OGA also cannot connect with Emuelec, but it does work with Batocera 5.26 and Retro Arena RC 2.6b.

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Re: RRVL Final / Retro Roller 3.0 RC

Post by valadaa48 »

Dax wrote:
Wed Sep 09, 2020 11:26 pm
I cannot connect using the internal wifi of my new OGA v1.1. After selecting my router and entering the passphrase, no connection is made. I tried RRVL 20200904 and 20200908.
My OGA also cannot connect with Emuelec, but it does work with Batocera 5.26 and Retro Arena RC 2.6b.
Curious if perhaps your ssid or passphrase contain any non-alphanumeric or special characters? The retroarch wifi integration is fairly basic so may be choking on this. Can you see if the wlan0 interface is brought up in Retroarch's Information menu?
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Re: RRVL Final / Retro Roller 3.0 RC

Post by zztfoxdev »

Got a liitle further with pico-8.

Run the .sh file I modified and got:

/roms/ports/pico-8/pico8_dyn: error while loading shared libraries: libSDL2-2.0.so.0: wrong ELF class: ELFCLASS64

Guess that means it is trying to launch a 32-bit app via 64? Or vice versa?

Though you do spring launch PCSXReArmed via 32-bit, so maybe something there?

Also on a side note, just realised that void linux really is lightweight as nano is not even installed.

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Re: RRVL Final / Retro Roller 3.0 RC

Post by valadaa48 »

Is pico-8 32bit? How are you launching it?

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Re: RRVL Final / Retro Roller 3.0 RC

Post by zztfoxdev »

Yeah, it is the Rasberry Pi version. 32 bits.

Launched via ssh using: bin pico-8.sh

.sh file contents:

#!/bin/bash

/roms/ports/pico-8/pico8_dyn -splore -home /roms/pico-8 -root_path /roms/pico-8 -joystick 0
Last edited by zztfoxdev on Thu Sep 10, 2020 7:24 am, edited 1 time in total.

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Re: RRVL Final / Retro Roller 3.0 RC

Post by valadaa48 »

ouf.. it's better if we compile it from source to avoid linkage issues. If you want to try with that binary then your best bet is to check /usr/bin/retroarch32 and see how it sets the env to run 32bit properly.

https://github.com/Jakz/retro8 apparently there is a libretro core for this. Curious if there are already compiled 64bit cores for this we can leverage?

EDIT: update, didn't know it was closed source
Last edited by valadaa48 on Thu Sep 10, 2020 7:25 am, edited 1 time in total.

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Re: RRVL Final / Retro Roller 3.0 RC

Post by zztfoxdev »

Just looked on the Pico 8 site, and there has been some word of an ARM64bit version, some one even asking for Odroid Go Advance running Void Linux.

So yeah, guess that is what I need to wait on :p

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Re: RRVL Final / Retro Roller 3.0 RC

Post by zztfoxdev »

Sorry, forgot to mention that. Been running it on so much stuff lately that I lost track of what it was.

They have been trying to get a launcher for just the carts working for RetroArch for a while now, as you saw.
valadaa48 wrote:
Thu Sep 10, 2020 7:21 am
ouf.. it's better if we compile it from source to avoid linkage issues. If you want to try with that binary then your best bet is to check /usr/bin/retroarch32 and see how it sets the env to run 32bit properly.

https://github.com/Jakz/retro8 apparently there is a libretro core for this. Curious if there are already compiled 64bit cores for this we can leverage?

EDIT: update, didn't know it was closed source

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Re: RRVL Final / Retro Roller 3.0 RC

Post by valadaa48 »

https://mega.nz/file/a5MXQKYS#cH0Wr49Oz ... Eox2LnWVLs

Unofficial build of retro8 (pico-8 libretro core). It's 64bit so, you can add to ~/.config/retroarch/cores/ but I don't see an info file so you may have to make one if you want it to detect .p8 content. I don't own any pico-8 content so I can't test but it seemed to work for the program linked in https://github.com/Jakz/retro8/issues/10

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Re: RRVL Final / Retro Roller 3.0 RC

Post by kelbot »

No need to own pico8 games. The carts are generally free to download. https://www.lexaloffle.com/bbs/?cat=7#m ... y=featured

This is why I Iike TIC-80 better. Open source and has a libretro core that works. Unfortunately its just not as popular so there are more cool and interesting games being made for pico8.

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Re: RRVL Final / Retro Roller 3.0 RC

Post by kelbot »

I updated today and ran reset_ppsspp.sh and the button mappings are all messed up. I tried to remap them in the ppsspp settings and it seems to have fixed things in games but they are still messed up in the ppsspp menu.

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Re: RRVL Final / Retro Roller 3.0 RC

Post by valadaa48 »

kelbot wrote:
Thu Sep 10, 2020 8:11 am
I updated today and ran reset_ppsspp.sh and the button mappings are all messed up. I tried to remap them in the ppsspp settings and it seems to have fixed things in games but they are still messed up in the ppsspp menu.
Are you on v10 or v11?

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Re: RRVL Final / Retro Roller 3.0 RC

Post by kelbot »

v1 OGA

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Re: RRVL Final / Retro Roller 3.0 RC

Post by valadaa48 »

kelbot wrote:
Thu Sep 10, 2020 8:51 am
v1 OGA
@npaladin2000

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Re: RRVL Final / Retro Roller 3.0 RC

Post by kelbot »

Its fixed already?! That was fast! I just now updated and all buttons are working correctly. Thank you!

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Re: RRVL Final / Retro Roller 3.0 RC

Post by valadaa48 »

kelbot wrote:
Thu Sep 10, 2020 9:27 am
Its fixed already?! That was fast! I just now updated and all buttons are working correctly. Thank you!
That's how we roll....
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Re: RRVL Final / Retro Roller 3.0 RC

Post by MiniminiMinKim »

So far, the RRVL experience has been great, and I love gaming on my OGA with it.

I have a minor issue though, my OGA doesn't seem to output audio through 3.5mm headphone jack.
Is the auto switching between speaker to 3.5mm jack not implemented in RRVL?
It would be great if anyone can give me an instruction to change the audio output manually.
(If the auto switching is implemented, then I guess my OGA board is defected. :P)

Wishes RRVL gets more spotlight.

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Re: RRVL Final / Retro Roller 3.0 RC

Post by valadaa48 »

MiniminiMinKim wrote:
Thu Sep 10, 2020 12:12 pm
I have a minor issue though, my OGA doesn't seem to output audio through 3.5mm headphone jack.
Is the auto switching between speaker to 3.5mm jack not implemented in RRVL?
It would be great if anyone can give me an instruction to change the audio output manually.
(If the auto switching is implemented, then I guess my OGA board is defected. :P)
Thanks for liking the image. I think you found a bug in the new ogage daemon that was pushed last week. I'll try to fix it now.

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Re: RRVL Final / Retro Roller 3.0 RC

Post by kelbot »

I am trying to configure some command line programs to be used and launched from RRVL. I have created scripts launch them like the scripts in the /roms/_rrvl folder and they launch fine, however, I cannot figure out how to get the buttons to control anything within the programs. I have tried using https://github.com/mad-ady/antimicro-nonX but it is not working. Am I going about this the right way?

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Re: RRVL Final / Retro Roller 3.0 RC

Post by valadaa48 »

valadaa48 wrote:
Thu Sep 10, 2020 12:45 pm
MiniminiMinKim wrote:
Thu Sep 10, 2020 12:12 pm
I have a minor issue though, my OGA doesn't seem to output audio through 3.5mm headphone jack.
Is the auto switching between speaker to 3.5mm jack not implemented in RRVL?
It would be great if anyone can give me an instruction to change the audio output manually.
(If the auto switching is implemented, then I guess my OGA board is defected. :P)
Thanks for liking the image. I think you found a bug in the new ogage daemon that was pushed last week. I'll try to fix it now.
OK it's fixed in ogage 1.1.1 if you just run an update (you may have to reboot for the change to take effect)
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Re: RRVL Final / Retro Roller 3.0 RC

Post by valadaa48 »

kelbot wrote:
Thu Sep 10, 2020 12:51 pm
I am trying to configure some command line programs to be used and launched from RRVL. I have created scripts launch them like the scripts in the /roms/_rrvl folder and they launch fine, however, I cannot figure out how to get the buttons to control anything within the programs. I have tried using https://github.com/mad-ady/antimicro-nonX but it is not working. Am I going about this the right way?
What apps are you trying to get running? The issue we have is that many apps expect mouse/keyboard and we don't have a good way of remapping these yet. antimicro should work but I haven't used it yet and I'm a bit loathe to ship with it since it pulls in half the world as deps.

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Re: RRVL Final / Retro Roller 3.0 RC

Post by Dax »

valadaa48 wrote:
Thu Sep 10, 2020 12:02 am
Dax wrote:
Wed Sep 09, 2020 11:26 pm
I cannot connect using the internal wifi of my new OGA v1.1. After selecting my router and entering the passphrase, no connection is made. I tried RRVL 20200904 and 20200908.
My OGA also cannot connect with Emuelec, but it does work with Batocera 5.26 and Retro Arena RC 2.6b.
Curious if perhaps your ssid or passphrase contain any non-alphanumeric or special characters? The retroarch wifi integration is fairly basic so may be choking on this. Can you see if the wlan0 interface is brought up in Retroarch's Information menu?
I had a dollar sign in my passphrase. I replaced it with a letter and now my OGA can connect in RRVL over wifi. Thanks for the tip; I never would have guessed that was the issue! Is this something that can be fixed?

Before my OGA was connected, only Interface (lo) was shown in Network Information. Now that the OGA is connected, Interface (wlan0) is also listed.

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Re: RRVL Final / Retro Roller 3.0 RC

Post by kelbot »

ncmpcpp, elinks, an rss reader maybe a couple other things. Regular antimicro I don't think will work because its specifically for X. Which is why mad-ady made antimicro-nonX.

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Re: RRVL Final / Retro Roller 3.0 RC

Post by Dax »

I learned that a backslash must precede any special character in the wifi password. This works in RRVL and Emuelec, and now my OGA can connect over wifi with both.

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Re: Retro Roller 3.0 RC / RRVL

Post by KeyperOS »

npaladin2000 wrote:
Thu Jul 02, 2020 11:01 pm
valadaa48 wrote:
Thu Jul 02, 2020 10:44 pm
https://github.com/valadaa48/retroroller/wiki/RRVL

Just keep in mind that it's currently a very basic image that captures more of a Lakka-like workflow: boots to retroarch64 and uses spring_libretro to launch retroarch32 + standalone. It doesn't yet have an ES package if you're expecting that.
No Samba file shares either, you'll have to transfer ROMs via SFTP.
Hello, any plans of adding SMB support at some point?
Really like the sleekness of RRVL but still use RR3.0 as my daily driver because of such creature comforts :D

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Re: Retro Roller 3.0 RC / RRVL

Post by npaladin2000 »

KeyperOS wrote:
Sat Sep 12, 2020 5:15 am
npaladin2000 wrote:
Thu Jul 02, 2020 11:01 pm
valadaa48 wrote:
Thu Jul 02, 2020 10:44 pm
https://github.com/valadaa48/retroroller/wiki/RRVL

Just keep in mind that it's currently a very basic image that captures more of a Lakka-like workflow: boots to retroarch64 and uses spring_libretro to launch retroarch32 + standalone. It doesn't yet have an ES package if you're expecting that.
No Samba file shares either, you'll have to transfer ROMs via SFTP.
Hello, any plans of adding SMB support at some point?
Really like the sleekness of RRVL but still use RR3.0 as my daily driver because of such creature comforts :D
Unfortunately, the version of Samba that comes with Void linux is extremely old, and no longer works properly with PCs using modern SMB implementations. The Void guys don't really consider it a priority as SFTP is available, and I kind of get that. If they ever get a later version ported we'll see about implementing it but for now it's an upstream issue we can't fix.

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Re: RRVL Final / Retro Roller 3.0 RC

Post by kelbot »

I've been using sftp over ssh but its really slow for larger ISOs or transferring al lot of roms at once. For older systems or just a single larger rom its ok but for anything more than that I just take the card out and put it in a computer.

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Re: RRVL Final / Retro Roller 3.0 RC

Post by valadaa48 »

I use rsync with compression and it maxes out my I/O to mmc. There must be a similar option with sftp.

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Re: RRVL Final / Retro Roller 3.0 RC

Post by valadaa48 »

Code: Select all

# 20200911

- More odroid-go2-rrvl-kernel optimizations
- Added 26 cores to retroarch core downloader, might be the biggest collection
  now

# 20200910

- Add wifi firmware to fix issues with recognizing certain wifi devices

# 20200909

- odroid-go2-rrvl-kernel is an alternative, experimental kernel with some
  optimizations. Install manually via `sudo xbps-install -Su
  odroid-go2-rrvl-kernel` and reboot.
- SDL2 mappings added for v10 (thanks npaladin2000)
- Further optimizations to odroid-go2-rrvl-kernel
- Fix SPK/HP detection in ogage thanks to MiniminiMinKim for reporting the issue

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