ODROID-GO Advance

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Re: ODROID-GO Advance

Unread post by mad_ady » Tue Dec 31, 2019 1:49 pm

flowen8 wrote:Does anyone know what the refresh rate on the display will be?
Apparently 60Hz.

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Re: ODROID-GO Advance

Unread post by jutleys » Tue Dec 31, 2019 4:53 pm

Hopefully it is 60hz screen min

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Re: ODROID-GO Advance

Unread post by rooted » Tue Dec 31, 2019 6:54 pm

jutleys wrote:Hopefully it is 60hz screen min
It must be 60hz, @crashoverride already stated it did not have tearing when playing games that run at 60fps.
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Re: ODROID-GO Advance

Unread post by alxm » Wed Jan 01, 2020 12:47 am

This looks great, like a modern GP2X! I like the 3:2 screen too, looking forward to working with it at some point.

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Re: ODROID-GO Advance

Unread post by HHanzo » Wed Jan 01, 2020 3:37 am

how will be CPS3 on FBA?

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Re: ODROID-GO Advance

Unread post by kamots » Wed Jan 01, 2020 6:01 am

Yes it is 60hz with vsync.

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Re: ODROID-GO Advance

Unread post by HHanzo » Wed Jan 01, 2020 7:30 am

If there is a new video teaser playing FBA and CPS3 60 frames i'm on.

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Re: ODROID-GO Advance

Unread post by rooted » Wed Jan 01, 2020 9:32 am

HHanzo wrote:If there is a new video teaser playing FBA and CPS3 60 frames i'm on.
There will be more videos in a few days I'm guessing.

What is FBA and CPS3?

*edit*
Arcade emulation, I figured it out.

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Re: ODROID-GO Advance

Unread post by jutleys » Wed Jan 01, 2020 12:37 pm

The device seems to tick all the boxes and has very good potential odroid have done well to get all the hardware in place well done waiting for a sample hopefully soon.

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Re: ODROID-GO Advance

Unread post by nadenislamarre » Thu Jan 02, 2020 12:15 am

for information, i will port batocera.linux on this board : viewtopic.php?f=187&t=37256
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Re: ODROID-GO Advance

Unread post by crashoverride » Thu Jan 02, 2020 12:50 pm

mad_ady wrote:
Sat Dec 28, 2019 2:42 am
+1 for dosbox, because there's where my childhood lives :)
I tested libretro dosbox. It works and reports 60fps.

(Note that the screenshot size is 1024x768 even though only a portion is displayed. This is due to the way libretro works.)
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Re: ODROID-GO Advance

Unread post by johannesbehr » Thu Jan 02, 2020 3:57 pm

Wow thats pretty amazing!!!
I guess it could also run the retropie-environment (https://retropie.org.uk/), which would open up a world of Emulators :D

The CPU A35 is closly related to the A53 which is the CPU of the Raspberry-Pi-3: https://www.toradex.com/blog/the-arm-co ... comparison

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Re: ODROID-GO Advance

Unread post by odroid » Thu Jan 02, 2020 6:27 pm

You have to look into this assembly guide carefully before playing. Otherwise, you must have a difficult time or regret.
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Re: ODROID-GO Advance

Unread post by ripper121 » Thu Jan 02, 2020 7:41 pm

Image

Whats that "WIFI PIN Name" for?
Is it possible to connect like a ESP32 there?

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Re: ODROID-GO Advance

Unread post by odroid » Thu Jan 02, 2020 7:53 pm

It is a SDIO host test pad for the future development and there is zero experimental test so far. :(
As far as I searched, ESP-WROOM-S2 (ESP8266 based) module can work in ESP8089 mode and which gives around ~10Mbps WiFi transfer speed.
It seems to be enough for two players mode on the PSP emulation.
But it is really hard to predict when we can try.
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Re: ODROID-GO Advance

Unread post by AreaScout » Thu Jan 02, 2020 8:17 pm

    @all

    Got mine today, be careful when snap the LCD into the case, take a small tip screwdriver and open the three hocks one to the next and push the LCD slightly in place
    Foto.png
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    Sorry for the bad picture quality

    RG

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    Re: ODROID-GO Advance

    Unread post by jutleys » Thu Jan 02, 2020 9:14 pm

    @odroid admin do you have some head on shots of the device for the website the current pictures i have seen are all in angles and hard for us to add to the our website here https://www.rghandhelds.com/cbc-devices please can you upload a better picture of the device we can upload thank you so much :)

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    Re: ODROID-GO Advance

    Unread post by AreaScout » Fri Jan 03, 2020 4:39 am

      @all

      And finally a user space library which supports turning vsync off and on ---> Yeah !

      Code: Select all

      ./testgles2
      rk-debug mali-ver=rsx-p0-1.0
      INFO: Screen bpp: 32
      INFO:
      INFO: Vendor     : ARM
      INFO: Renderer   : Mali-TDVX
      INFO: Version    : OpenGL ES 3.2 v1.r6p0-01rel0.30a65913f6f6fe30e4c007e4a5498894
      INFO: Extensions : GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth24 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_required_internalformat GL_OES_vertex_array_object GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap GL_OES_element_index_uint GL_EXT_shadow_samplers GL_OES_texture_compression_astc GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_sliced_3d GL_EXT_texture_compression_astc_decode_mode GL_KHR_debug GL_EXT_occlusion_query_boolean GL_EXT_disjoint_timer_query GL_EXT_blend_minmax GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_OES_texture_3D GL_EXT_texture_storage GL_EXT_multisampled_render_to_texture GL_OES_surfaceless_context GL_OES_texture_stencil8 GL_EXT_shader_pixel_local_storage GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_ARM_mali_program_binary GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_texture_sRGB_decode GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES_texture_storage_multisample_2d_array GL_OES_shader_image_atomic GL_EXT_robustness GL_EXT_draw_buffers_indexed GL_OES_draw_buffers_indexed GL_EXT_texture_border_clamp GL_OES_texture_border_clamp GL_EXT_texture_cube_map_array GL_OES_texture_cube_map_array GL_OES_sample_variables GL_OES_sample_shading GL_OES_shader_multisample_interpolation GL_EXT_shader_io_blocks GL_OES_shader_io_blocks GL_EXT_tessellation_shader GL_OES_tessellation_shader GL_EXT_primitive_bounding_box GL_OES_primitive_bounding_box GL_EXT_geometry_shader GL_OES_geometry_shader GL_ANDROID_extension_pack_es31a GL_EXT_gpu_shader5 GL_OES_gpu_shader5 GL_EXT_texture_buffer GL_OES_texture_buffer GL_EXT_copy_image GL_OES_copy_image GL_EXT_color_buffer_half_float GL_EXT_color_buffer_float GL_EXT_YUV_target GL_OVR_multiview GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture GL_KHR_robustness GL_KHR_robust_buffer_access_behavior GL_EXT_draw_elements_base_vertex GL_OES_draw_elements_base_vertex
      INFO:
      INFO: SDL_GL_RED_SIZE: requested 5, got 8
      INFO: SDL_GL_GREEN_SIZE: requested 5, got 8
      INFO: SDL_GL_BLUE_SIZE: requested 5, got 8
      INFO: SDL_GL_DEPTH_SIZE: requested 16, got 24
      INFO: 470.14 frames per second
      
      and with vsync

      Code: Select all

      ./testgles2 --vsync
      rk-debug mali-ver=rsx-p0-1.0
      INFO: Screen bpp: 32
      INFO:
      INFO: Vendor     : ARM
      INFO: Renderer   : Mali-TDVX
      INFO: Version    : OpenGL ES 3.2 v1.r6p0-01rel0.30a65913f6f6fe30e4c007e4a5498894
      INFO: Extensions : GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth24 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_required_internalformat GL_OES_vertex_array_object GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap GL_OES_element_index_uint GL_EXT_shadow_samplers GL_OES_texture_compression_astc GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_sliced_3d GL_EXT_texture_compression_astc_decode_mode GL_KHR_debug GL_EXT_occlusion_query_boolean GL_EXT_disjoint_timer_query GL_EXT_blend_minmax GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_OES_texture_3D GL_EXT_texture_storage GL_EXT_multisampled_render_to_texture GL_OES_surfaceless_context GL_OES_texture_stencil8 GL_EXT_shader_pixel_local_storage GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_ARM_mali_program_binary GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_texture_sRGB_decode GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES_texture_storage_multisample_2d_array GL_OES_shader_image_atomic GL_EXT_robustness GL_EXT_draw_buffers_indexed GL_OES_draw_buffers_indexed GL_EXT_texture_border_clamp GL_OES_texture_border_clamp GL_EXT_texture_cube_map_array GL_OES_texture_cube_map_array GL_OES_sample_variables GL_OES_sample_shading GL_OES_shader_multisample_interpolation GL_EXT_shader_io_blocks GL_OES_shader_io_blocks GL_EXT_tessellation_shader GL_OES_tessellation_shader GL_EXT_primitive_bounding_box GL_OES_primitive_bounding_box GL_EXT_geometry_shader GL_OES_geometry_shader GL_ANDROID_extension_pack_es31a GL_EXT_gpu_shader5 GL_OES_gpu_shader5 GL_EXT_texture_buffer GL_OES_texture_buffer GL_EXT_copy_image GL_OES_copy_image GL_EXT_color_buffer_half_float GL_EXT_color_buffer_float GL_EXT_YUV_target GL_OVR_multiview GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture GL_KHR_robustness GL_KHR_robust_buffer_access_behavior GL_EXT_draw_elements_base_vertex GL_OES_draw_elements_base_vertex
      INFO:
      INFO: SDL_GL_RED_SIZE: requested 5, got 8
      INFO: SDL_GL_GREEN_SIZE: requested 5, got 8
      INFO: SDL_GL_BLUE_SIZE: requested 5, got 8
      INFO: SDL_GL_DEPTH_SIZE: requested 16, got 24
      CINFO: 60.19 frames per second
      
      But it says that it is an debug version, which normally makes it slower (-O0), but 470fps for a debug version is cool, I take that :lol: Have to look more in-deep for that

      RG
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      Re: ODROID-GO Advance

      Unread post by Paspartout » Fri Jan 03, 2020 5:02 am

      What does ./testgles2 display? Is it some benchmark like the glxgears on desktop Linux? Nice to see that the driver supports modern OpenGL ES. Would be interested how much difference vulkan would make for a similar benchmark or scene.

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      Re: ODROID-GO Advance

      Unread post by AreaScout » Fri Jan 03, 2020 5:20 am

      @Paspartout

      testgles2 is part of the SDL2 testsuit, here is how to compile it viewtopic.php?f=98&t=32173 it's just a spinning cube with rainbow colors on the surface

      RG

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      Re: ODROID-GO Advance

      Unread post by crashoverride » Fri Jan 03, 2020 5:57 am

      AreaScout wrote:
      Fri Jan 03, 2020 4:39 am
      But it says that it is an debug version
      The libmali is from here:
      https://github.com/rockchip-linux/libma ... xp0-gbm.so

      Presumably, you could post an issue to the Rockchip github that its a debug version.

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      Re: ODROID-GO Advance

      Unread post by odroid » Fri Jan 03, 2020 9:33 am

      @AreaScout,
      Did you use this trial OS image?
      https://wiki.odroid.com/odroid_go_advan ... d_os_image

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      Re: ODROID-GO Advance

      Unread post by AreaScout » Fri Jan 03, 2020 6:47 pm

        @odroid

        It came pre-installed on the Micro SD, but I guess yes

        RG

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        Re: ODROID-GO Advance

        Unread post by AreaScout » Fri Jan 03, 2020 7:09 pm


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        Re: ODROID-GO Advance

        Unread post by HHanzo » Fri Jan 03, 2020 11:23 pm

        that means the maximum console to emulate will be PSP but, how about Dreamcast?
        I want at least a 2.5D fighting games run well like MVC2 and CVS2 and Project Justice

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        Re: ODROID-GO Advance

        Unread post by ripper121 » Sat Jan 04, 2020 5:23 am

        Is it possible to get like a Development Version to get into it?

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        Re: ODROID-GO Advance

        Unread post by Shan » Sat Jan 04, 2020 7:51 am

        Hi All,

        Looks great and just what I'm looking for to satisfy my handheld retro cravings :)

        Just one question... Why only 1GB RAM? I would quite happily pay an extra $10 or so for 4GB (based on DigiKey prices, that would be roughly the cost to go from 1GB to 4GB).

        Keep up the good work and now I'm waiting for release ;)

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        Re: ODROID-GO Advance

        Unread post by crashoverride » Sat Jan 04, 2020 8:02 am

        Shan wrote:
        Sat Jan 04, 2020 7:51 am
        Why only 1GB RAM?
        Running the emulators, most of the RAM goes unused. Adding more RAM would not (currently) benefit the device and would drain the battery faster.
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        Re: ODROID-GO Advance

        Unread post by SlappyMcPhee » Sat Jan 04, 2020 8:39 am

        I see on the wiki that wifi is supported via the standard Odroid dongles (WiFi module 0, WiFi module 3, WiFi module 5A). How about bluetooth possibly for audio?
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        Re: ODROID-GO Advance

        Unread post by SlappyMcPhee » Sat Jan 04, 2020 8:45 am

        lordhardware wrote:
        Sun Dec 29, 2019 3:38 pm
        Is there no Bluetooth or wifi?

        That's the biggest point of difference with the odroid Go from any other handheld.

        AliExpress has 12 handhelds as powerful and in the same price bracket as this.

        Please put official Bluetooth or wifi add-on with this.
        I wouldn't consider any of those vendors/manufacturers legitimate in any conversation especially from a development standpoint. Also my experiences with those types of devices as well as others I know is that wifi is garbage due to lack of proper beacon strength and BT is spotty at best to include the quality of BT audio. An external adapter will ALWAYS trump onboard with lower end devices.
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        Re: ODROID-GO Advance

        Unread post by rooted » Sat Jan 04, 2020 9:56 am

        By looking at the attached UART and the cutout in the case, the plug should have been facing out the back instead of the side. No big deal for me, I can just Dremel it out.

        Is the retail version going to have UART?
        ImageImage

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        Re: ODROID-GO Advance

        Unread post by Paspartout » Sat Jan 04, 2020 10:04 am

        SlappyMcPhee wrote:
        Sat Jan 04, 2020 8:39 am
        I see on the wiki that wifi is supported via the standard Odroid dongles (WiFi module 0, WiFi module 3, WiFi module 5A). How about bluetooth possibly for audio?
        The device is running linux, so in theory every bluetooth dongle supported by linux drivers should work(assuming driver is included in the built kernel/os). For audio you would also need bluez and probably pulseaudio(or this?). I imagine setting this up can be annoying though.

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        Re: ODROID-GO Advance

        Unread post by lordhardware » Sat Jan 04, 2020 10:46 am

        SlappyMcPhee wrote:
        Sat Jan 04, 2020 8:45 am
        lordhardware wrote:
        Sun Dec 29, 2019 3:38 pm
        Is there no Bluetooth or wifi?

        That's the biggest point of difference with the odroid Go from any other handheld.

        AliExpress has 12 handhelds as powerful and in the same price bracket as this.

        Please put official Bluetooth or wifi add-on with this.
        I wouldn't consider any of those vendors/manufacturers legitimate in any conversation especially from a development standpoint. Also my experiences with those types of devices as well as others I know is that wifi is garbage due to lack of proper beacon strength and BT is spotty at best to include the quality of BT audio. An external adapter will ALWAYS trump onboard with lower end devices.
        I agree with you, however, convenience means broad base appeal.

        Broad base appeal means higher sales volume.

        Higher sales volume means greater after sales support and likely more devices like this from Hardkernal which is good for all of us.


        There is a large deficiency in the open handheld market which this device slots right into and I want Hardkernal to focus on that in order to differentiate.

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        Re: ODROID-GO Advance

        Unread post by rooted » Sat Jan 04, 2020 11:58 am

        Anyone looking at getting this device simply put it's worth every penny.

        Dropped some ROMs onto the SD, plugged a USB 3.0 hub with integrated network, scraped, and away I went.

        Worried about viewing angles, don't be as they are good, sound is good, brightness and screen quality is great. So far I've tried a lot of NES, GBA, and SNES games and all have performed flawlessly. The D-pad has edges that are a bit sharp but after a couple hours of play my thumb isn't hurting at all, the analog is good but I wish it had more texture.

        I will get to the other emulators tomorrow.

        Since this is running Ubuntu you have access to that by way of SSH, so it's a powerful little platform.

        Another great Hardkernel device, this will be very popular so if you want one it will likely sell out.

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        Re: ODROID-GO Advance

        Unread post by rooted » Sat Jan 04, 2020 12:13 pm

        Quick iperf test using USB Ethernet, mine is AX88179 based (not great).

        Code: Select all

        Client connecting to 192.168.0.2, TCP port 5001
        TCP window size: 65.6 KByte (default)
        ------------------------------------------------------------
        [  3] local 192.168.0.18 port 48510 connected with 192.168.0.2 port 5001
        [ ID] Interval       Transfer     Bandwidth
        [  3]  0.0-20.0 sec   722 MBytes   303 Mbits/sec
        

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        Re: ODROID-GO Advance

        Unread post by rooted » Sat Jan 04, 2020 12:51 pm

        I forgot to mention, when scraping I had to push a button (any button) after every five titles to continue scraping.

        I logged in over SSH and watched the CPU usage, when it stopped scraping the CPU usage also stopped. Some type of bug I guess?
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        Re: ODROID-GO Advance

        Unread post by mad_ady » Sat Jan 04, 2020 3:45 pm

        Not bad network performance considering it's over usb2. I could get only ~240Mbps with a usb dongle on a C2.
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        Re: ODROID-GO Advance

        Unread post by rooted » Sat Jan 04, 2020 3:53 pm

        mad_ady wrote:Not bad network performance considering it's over usb2. I could get only ~240Mbps with a usb dongle on a C2.
        Yeah I was surprised it was that good, that particular USB 3.0 networking adapter doesn't do much better when using it on the XU4 over 3.0.

        Code: Select all

        ------------------------------------------------------------
        [  4]  0.0-20.0 sec  1.30 GBytes   556 Mbits/sec
        

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        Re: ODROID-GO Advance

        Unread post by rooted » Sat Jan 04, 2020 5:53 pm

        The female barrel connecter is too shallow (or the male end is too long), can a shorter barrel cable be sourced?

        *edit* I searched and apparently no, shorter barrel length is not something you can readily find.

        *edit2* I wasn't inserting the power connector far enough into the jack, it's tight upon initial use and requires a bit of pressure.

        Charging on the Smart Power is showing 1.547 A @ 8.118 Watts for reference.

        Another thing so people know, the device will charge while off but the red charge LED will not be lit.

        Last edited by rooted on Sat Jan 04, 2020 5:53 pm, edited 1 time in total.

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        Re: ODROID-GO Advance

        Unread post by mad_ady » Sat Jan 04, 2020 9:37 pm

        @rooted I'm curious if the advance can run without battery - only with mains power.

        Regarding debug uart - I'm sure one can use the uart pins on the 10 pin header for debug with uboot + kernel reconfiguration.

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        Re: ODROID-GO Advance

        Unread post by AreaScout » Sun Jan 05, 2020 4:28 am

          I forgot that with memory, gpu and cpu governor set to performance I get this:

          Code: Select all

          root@goadvance:/sys# cat devices/platform/ff400000.gpu/devfreq/ff400000.gpu/governor
          performance
          root@goadvance:/sys# cat devices/platform/dmc/devfreq/dmc/governor
          performance
          root@goadvance:/sys# cat devices/system/cpu/cpufreq/policy0/scaling_governor
          performance
          

          Code: Select all

          ./testgles2
          rk-debug mali-ver=rsx-p0-1.0
          INFO: Screen bpp: 32
          INFO:
          INFO: Vendor     : ARM
          INFO: Renderer   : Mali-TDVX
          INFO: Version    : OpenGL ES 3.2 v1.r6p0-01rel0.30a65913f6f6fe30e4c007e4a5498894
          INFO: Extensions : GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth24 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_required_internalformat GL_OES_vertex_array_object GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap GL_OES_element_index_uint GL_EXT_shadow_samplers GL_OES_texture_compression_astc GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_sliced_3d GL_EXT_texture_compression_astc_decode_mode GL_KHR_debug GL_EXT_occlusion_query_boolean GL_EXT_disjoint_timer_query GL_EXT_blend_minmax GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_OES_texture_3D GL_EXT_texture_storage GL_EXT_multisampled_render_to_texture GL_OES_surfaceless_context GL_OES_texture_stencil8 GL_EXT_shader_pixel_local_storage GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_ARM_mali_program_binary GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_texture_sRGB_decode GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES_texture_storage_multisample_2d_array GL_OES_shader_image_atomic GL_EXT_robustness GL_EXT_draw_buffers_indexed GL_OES_draw_buffers_indexed GL_EXT_texture_border_clamp GL_OES_texture_border_clamp GL_EXT_texture_cube_map_array GL_OES_texture_cube_map_array GL_OES_sample_variables GL_OES_sample_shading GL_OES_shader_multisample_interpolation GL_EXT_shader_io_blocks GL_OES_shader_io_blocks GL_EXT_tessellation_shader GL_OES_tessellation_shader GL_EXT_primitive_bounding_box GL_OES_primitive_bounding_box GL_EXT_geometry_shader GL_OES_geometry_shader GL_ANDROID_extension_pack_es31a GL_EXT_gpu_shader5 GL_OES_gpu_shader5 GL_EXT_texture_buffer GL_OES_texture_buffer GL_EXT_copy_image GL_OES_copy_image GL_EXT_color_buffer_half_float GL_EXT_color_buffer_float GL_EXT_YUV_target GL_OVR_multiview GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture GL_KHR_robustness GL_KHR_robust_buffer_access_behavior GL_EXT_draw_elements_base_vertex GL_OES_draw_elements_base_vertex
          INFO:
          INFO: SDL_GL_RED_SIZE: requested 5, got 8
          INFO: SDL_GL_GREEN_SIZE: requested 5, got 8
          INFO: SDL_GL_BLUE_SIZE: requested 5, got 8
          INFO: SDL_GL_DEPTH_SIZE: requested 16, got 24
          INFO: 675.38 frames per second
          
          So don't forget to change that from on_demand to performance when you are testing ;)

          RG

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          Re: ODROID-GO Advance

          Unread post by rooted » Sun Jan 05, 2020 5:18 am

          mad_ady wrote:@rooted I'm curious if the advance can run without battery - only with mains power.

          Regarding debug uart - I'm sure one can use the uart pins on the 10 pin header for debug with uboot + kernel reconfiguration.
          Almost certain that it can, I will pull it apart and check if no one answers you.

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          Re: ODROID-GO Advance

          Unread post by lordhardware » Sun Jan 05, 2020 8:25 am

          If you find specific things that require investigation probably best to make individual threads, we're only at page two of this announcement thread and already there's 6 posts worth of content here.

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          Re: ODROID-GO Advance

          Unread post by crashoverride » Sun Jan 05, 2020 9:53 am

          rooted wrote:
          Sat Jan 04, 2020 5:53 pm
          The female barrel connecter is too shallow (or the male end is too long),
          I encountered that issue too. It turns out the connector is really tight the first time used. With gentle pressure, it will fully insert. After the first time, its no longer an issue. I do keep putting the charge cable in the headphone port though.
          rooted wrote:
          Sat Jan 04, 2020 12:51 pm
          when scraping I had to push a button (any button) after every five titles to continue scraping.
          That is the behavior from upstream. I think its to limit bandwidth consumption on the scraping site.
          AreaScout wrote:
          Sun Jan 05, 2020 4:28 am
          with memory, gpu and cpu governor set to performance
          Keep in mind this will affect battery life (HK's estimate is with the "on demand" governor). I would like to find a way to dynamically control the governors based on the emulator used in the future.
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          Re: ODROID-GO Advance

          Unread post by rooted » Sun Jan 05, 2020 1:42 pm

          crashoverride wrote: I encountered that issue too. It turns out the connector is really tight the first time used. With gentle pressure, it will fully insert. After the first time, its no longer an issue.
          Thank you, I was very worried about the quality of connection but I did as you said and sure enough the connection is much better than I thought.

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          Re: ODROID-GO Advance

          Unread post by mad_ady » Sun Jan 05, 2020 4:11 pm

          Almost certain that it can, I will pull it apart and check if no one answers you.
          Don't pull it apart for me. I'll test myself when I get my sample, thanks!

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          Re: ODROID-GO Advance

          Unread post by mangaldasan » Sun Jan 05, 2020 5:27 pm

          Wow...great job and product from Hardkernel Team. Can't wait till the month end. Already 2 piece order in my hand.
          You guys are rocking....Congratulations !

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          Re: ODROID-GO Advance

          Unread post by odroid » Mon Jan 06, 2020 9:50 am

          rooted wrote:
          Sat Jan 04, 2020 9:56 am
          Is the retail version going to have UART?
          There will be no UART port in the normal version. It is available in the Developers' Edition only.
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          Re: ODROID-GO Advance

          Unread post by ripper121 » Mon Jan 06, 2020 5:40 pm

          odroid wrote:
          Mon Jan 06, 2020 9:50 am
          rooted wrote:
          Sat Jan 04, 2020 9:56 am
          Is the retail version going to have UART?
          There will be no UART port in the normal version. It is available in the Developers' Edition only.
          So it will be no connector mounted but the Pins on the PCB will be there?

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          Re: ODROID-GO Advance

          Unread post by odroid » Mon Jan 06, 2020 5:56 pm

          Right. You can solder a connector or wires.
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