I think, if it runs on the raspberry pi, the XU4 can do it a thousand times better.
So, i went to compile it.
I am using meveric's debian jessie minimal image, with MATE desktop via setup-odroid script. I downloaded the current source code, installed a bunch of dependencies, and it compiled almost perfectly, just a few unused variables and such.
When i went to run it, the program runs into an error without even going to the startup screen, this is the output:
Code: Select all
[2;37m[verbose ] main: Error messages and other text output will be logged to /home/odroid/.config/supertuxkart/0.8.2/stdout.log.[0;;m
[0m[info ] [FileManager]: Data files will be fetched from: '../../data/'[0;;m
[0m[info ] [FileManager]: User directory is '/home/odroid/.config/supertuxkart/0.8.2/'.[0;;m
[0m[info ] [FileManager]: Addons files will be stored in '/home/odroid/.local/share/supertuxkart/addons/'.[0;;m
[0m[info ] [FileManager]: Screenshots will be stored in '/home/odroid/.local/share/supertuxkart/screenshots/'.[0;;m
[0m[info ] [FileManager]: User-defined grand prix will be stored in '/home/odroid/.local/share/supertuxkart/grandprix/'.[0;;m
[0m[info ] [FileManager]: Asset 0 will be loaded from '../../data/challenges/'.[0;;m
[0m[info ] [FileManager]: Asset 1 will be loaded from '../../data/gfx/'.[0;;m
[0m[info ] [FileManager]: Asset 2 will be loaded from '../../data/grandprix/'.[0;;m
[0m[info ] [FileManager]: Asset 3 will be loaded from '../../data/gui/'.[0;;m
[0m[info ] [FileManager]: Asset 4 will be loaded from '../../data/library/'.[0;;m
[0m[info ] [FileManager]: Asset 5 will be loaded from '../../data/models/'.[0;;m
[0m[info ] [FileManager]: Asset 6 will be loaded from '../../data/music/'.[0;;m
[0m[info ] [FileManager]: Asset 7 will be loaded from '../../data/replay/'.[0;;m
[0m[info ] [FileManager]: Asset 8 will be loaded from '../../data/tracks/'.[0;;m
[0m[info ] [FileManager]: Asset 9 will be loaded from '../../data/sfx/'.[0;;m
[0m[info ] [FileManager]: Asset 10 will be loaded from '../../data/shaders/'.[0;;m
[0m[info ] [FileManager]: Asset 11 will be loaded from '../../data/skins/'.[0;;m
[0m[info ] [FileManager]: Asset 12 will be loaded from '../../data/textures/'.[0;;m
[0m[info ] [FileManager]: Asset 13 will be loaded from '../../data/ttf/'.[0;;m
[0m[info ] [FileManager]: Asset 14 will be loaded from '../../data/po/'.[0;;m
[2;37m[verbose ] translation: Env var LANGUAGE = 'en_US.UTF-8'.[0;;m
[2;37m[verbose ] translation: Language 'English (United States)'.[0;;m
Adding language fallback en
Irrlicht Engine version 1.8.0
Linux 3.10.106+ #1 SMP PREEMPT Fri Nov 24 16:26:38 CET 2017 armv7l
[2;31m[warn ] [IrrDriver Temp Logger]: Level 3: Fatal error, could not get visual.
[0;;m
[2;31m[warn ] [IrrDriver Temp Logger]: Level 3: Fatal error, could not get visual.
[0;;m
[2;31m[warn ] [IrrDriver Temp Logger]: Level 3: Fatal error, could not get visual.
[0;;m
[2;31m[warn ] [IrrDriver Temp Logger]: Level 3: Fatal error, could not get visual.
[0;;m
[1;31m[fatal ] irr_driver: Couldn't initialise irrlicht device. Quitting.
[0;;m