[GAMES] Heroes Of Might and Magic 3 (VCMI)

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[GAMES] Heroes Of Might and Magic 3 (VCMI)

Post by meveric »

VCMI
Is a entire rewrite of the Heroes of Might and Magic 3 game engine, making the game run on many systems as well as in HD.

Image



The project is very far and even allows to play the original campaigns.
It allows for high resolutions up to 1080p.
It also supports different mods which can be downloaded from the project page: http://wiki.vcmi.eu/index.php?title=Mod_list

The AI is a little bit slow in my opinion which makes turns unnecessary long.

You will need the original Game Files (Data, Maps, Mp3 folder) copy those to /usr/local/share/vcmi/

Code: Select all

wget http://oph.mdrjr.net/meveric/repository/all/vcmi-odroid_0.95-1_armhf.deb
dpkg -i vcmi-odroid_0.95-1_armhf.deb
Update 1:
I just updated VCMI to version 0.96

Code: Select all

Changelog
0.95 -> 0.96
GENERAL:
* (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858

ADVENTURE AI:
* Optimized speed and removed various bottlenecks.

ADVENTURE MAP:
* Heroes auto-level primary and secondary skill levels according to experience

BATTLES:
* Wall hit/miss sound will be played when using catapult during siege

SPELLS:
* New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format

RANDOM MAP GENERATOR
* Towns from mods can be used
* Reading connections, terrains, towns and mines from template
* Zone placement
* Zone borders and connections, fractalized paths inside zones
* Guard generation
* Treasue piles generation (so far only few removable objects)

MODS:
* Support for submods - mod may have their own "submods" located in <modname>/Mods directory
* Mods may provide their own changelogs and screenshots that will be visible in Launcher
* Mods can now add new (offensive, buffs, debuffs) spells and change existing
* Mods can use custom mage guild background pictures and videos for taverns, setting of resources daily income for buildings

GENERAL:
* Added configuring of heroes quantity per player allowed in game
You can download the package from my repository all/main (see my signature on how to do so).
If you never had vcmi installed before you can install it with

Code: Select all

apt-get install vcmi-odroid
if you already had version 0.95 installed you will get the update automatically if you have my repository installed.
If you want to install it manually:

Code: Select all

wget http://oph.mdrjr.net/meveric/dists/all/main/binary-armhf/vcmi-odroid_0.96-1_armhf.deb
dpkg -i vcmi-odroid_0.96-1_armhf.deb
apt-get install -f
What you need to start:
after installation you should start:

Code: Select all

vcmibuilder --download
this will download the necessary files for vcmi and the expention WoG and install them automatically into $HOME/.local/share/vcmi/
In this folder you need to put the Folder Data Maps and MP3 from your Heroes of Might and Magic III installtion.
in the end it should look like this:

Code: Select all

/home/odroid/.local/share/vcmi/
├── Data
├── Maps
├── Mods
│   ├── vcmi
│   └── WoG
└── Mp3
Last edited by meveric on Mon Aug 04, 2014 4:11 am, edited 2 times in total.
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Re: [GAMES] Heroes Of Might and Magic 3 (VCMI)

Post by Prophet1231 »

Does not work on my Odroid U3 with Xubuntu.

VCMI Client starts and closes after 2 seconds.

Anyone got the same problems?

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Re: [GAMES] Heroes Of Might and Magic 3 (VCMI)

Post by meveric »

try running it from terminal so you see what it's complaining about. (just type vcmiclient in terminal)
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Re: [GAMES] Heroes Of Might and Magic 3 (VCMI)

Post by Prophet1231 »

Thanks, good idea.

I got this:

File <unknown> is not a valid JSON file!
At line 1, position 0 error: File is empty

Initialized logging system based on settings successfully.
Error: campaign movies was not found!
Error: campaign music was not found!
Loading settings: 260
VCMI 0.95 (client)
Using 32 bpp (bits per pixel) for the video mode. Default or overridden setting was 24 bpp.
New screen flags: 0
Initializing screen: 120
Initializing video: 0
Initializing minors: 0
Error: video VIDEO/3DOLOGO was not found
Initializing sound: 0
Initializing screen and sound handling: 0
Bonus type handler: 30
[smk @ 0x529980] max_analyze_duration reached
Resource with name DATA/VCDESC and type TEXT wasn't found.
terminate called after throwing an instance of 'std::runtime_error'
what(): Resource with name DATA/VCDESC and type TEXT wasn't found.
Abgebrochen (Speicherabzug geschrieben)

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Re: [GAMES] Heroes Of Might and Magic 3 (VCMI)

Post by Prophet1231 »

Sorry, my vault.
The DATA directory was not transferred correctly..

Works fine now!!!

Many Thanks

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Re: [GAMES] Heroes Of Might and Magic 3 (VCMI)

Post by meveric »

Update 1:
I just updated VCMI to version 0.96

Code: Select all

Changelog
0.95 -> 0.96
GENERAL:
* (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858

ADVENTURE AI:
* Optimized speed and removed various bottlenecks.

ADVENTURE MAP:
* Heroes auto-level primary and secondary skill levels according to experience

BATTLES:
* Wall hit/miss sound will be played when using catapult during siege

SPELLS:
* New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format

RANDOM MAP GENERATOR
* Towns from mods can be used
* Reading connections, terrains, towns and mines from template
* Zone placement
* Zone borders and connections, fractalized paths inside zones
* Guard generation
* Treasue piles generation (so far only few removable objects)

MODS:
* Support for submods - mod may have their own "submods" located in <modname>/Mods directory
* Mods may provide their own changelogs and screenshots that will be visible in Launcher
* Mods can now add new (offensive, buffs, debuffs) spells and change existing
* Mods can use custom mage guild background pictures and videos for taverns, setting of resources daily income for buildings

GENERAL:
* Added configuring of heroes quantity per player allowed in game
You can download the package from my repository all/main (see my signature on how to do so).
If you never had vcmi installed before you can install it with

Code: Select all

apt-get install vcmi-odroid
if you already had version 0.95 installed you will get the update automatically if you have my repository installed.
If you want to install it manually:

Code: Select all

wget http://oph.mdrjr.net/meveric/dists/all/main/binary-armhf/vcmi-odroid_0.96-1_armhf.deb
dpkg -i vcmi-odroid_0.96-1_armhf.deb
apt-get install -f
What you need to start:
after installation you should start:

Code: Select all

vcmibuilder --download
this will download the necessary files for vcmi and the expention WoG and install them automatically into $HOME/.local/share/vcmi/
In this folder you need to put the Folder Data Maps and MP3 from your Heroes of Might and Magic III installtion.
in the end it should look like this:

Code: Select all

/home/odroid/.local/share/vcmi/
├── Data
├── Maps
├── Mods
│   ├── vcmi
│   └── WoG
└── Mp3
Donate to support my work on the ODROID GameStation Turbo Image for U2/U3 XU3/XU4 X2 X C1 as well as many other releases.
Check out the Games and Emulators section to find some of my work or check the files in my repository to find the software i build for ODROIDs.
If you want to add my repository to your image read my HOWTO integrate my repo into your image.

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Re: [GAMES] Heroes Of Might and Magic 3 (VCMI)

Post by monstercamf »

This is simply epic. HOMMIII in all its glory!

A.W.E.S.O.M.E. :twisted:

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Re: [GAMES] Heroes Of Might and Magic 3 (VCMI)

Post by ub3gad »

I build vcmi 0.98 under ubuntu 16.04, please check working
vcmi_0.98_armhf.deb
vcmi-dbg_0.98_armhf.deb
Last edited by ub3gad on Wed Jun 01, 2016 6:43 pm, edited 1 time in total.

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Re: [GAMES] Heroes Of Might and Magic 3 (VCMI)

Post by meveric »

ever since 0.97 VCMI made some changes that I really don't like.
They removed any resolution different than 800x600, there are some patches (addons) that can bring back higher resolutions, but the game got extremely laggy with these.
Only 800x600 or at maximum 1024x768 are working "fluently" while previously even 1080p was working fine.

They switched to SDL2 which is nice since it can actually GLESv2 hardware rendering, but while they select GLESv2 as a rendering engine, they never create a GLESv2 context and therefore everything is rendered in software mode it seems.

I want to check the current code on changes, but haven't got around to do this yet. I've builds of vcmi 0.97 and 0.98 as well, but up to now wasn't satisfied with the performance of these builds.
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Re: [GAMES] Heroes Of Might and Magic 3 (VCMI)

Post by ub3gad »

How to install vcmi on ubuntu 16.04?

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Re: [GAMES] Heroes Of Might and Magic 3 (VCMI)

Post by meveric »

haven't you build VCMI a while back for Ubuntu 16.04? O_o

I will probably make an update for my packages soon as there are a couple new versions available already.
I already started a while back but had to stop due to missing QT5 support for arm64, but since I fixed that I can now finish the packages for Debian Jessie and Stretch again for armhf and arm64.
Still they will be for Debian not for Ubuntu.
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Re: [GAMES] Heroes Of Might and Magic 3 (VCMI)

Post by ub3gad »

My version at startup gives out
Starting ...
Creating a console and configuring logger: 10 ms
The log file will be saved to "/home/odroid/.cache/vcmi/VCMI_Client_log.txt"
Initialization: 22 ms
Data loading: 243 ms
Mod handler: 1 ms
File CONFIG / MODSETTINGS is not a valid JSON file!
At line 1, position 0 error: File is empty

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Re: [GAMES] Heroes Of Might and Magic 3 (VCMI)

Post by meveric »

ub3gad wrote:File CONFIG / MODSETTINGS is not a valid JSON file!
At line 1, position 0 error: File is empty
Seems like a config file is missing.. maybe you're missing the default modules?
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Re: [GAMES] Heroes Of Might and Magic 3 (VCMI)

Post by arso96 »

Hello tout le monde!
moi par contre, J'ai découvert ça il n'y a pas trop longtemps, c'est surtout fait par des russes (vu qu'ils sont très nombreux à y jouer encore) mais pas seulement. Il s'agit d'un launcher spécial pour l'édition complète d'Heroes 3 (pas celle de steam évidemment), avec plein de mods, nouvelles villes, créatures, packs graphiques, héros, etc... Je vous laisse le lien, à vous de vous faire votre avis (par contre le site est en anglais, j'y peux rien).

Ah oui et ça marche sur android (mais ça galère et crash souvent, du moins pour moi)

https://vcmi.eu/
Arso

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Re: [GAMES] Heroes Of Might and Magic 3 (VCMI)

Post by Ustek91 »

There is also working version to download

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Re: [GAMES] Heroes Of Might and Magic 3 (VCMI)

Post by ducadan »

can this work with Odroid go advance? Where will it install given that the folder structure might be different. (i'm using the Retro Arena 2.4 iso (ubuntu 19.10)

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Re: [GAMES] Heroes Of Might and Magic 3 (VCMI)

Post by meveric »

My packages are build for Debian and won't work under Ubuntu or on Retro Arena.
You will have to build it yourself and there's no guarantee it will work after that, as it normally uses 800x600 as it's default resolution and you can't scale without X11, so unless SDL does the scaling for you you're out of luck on the Retro Arena images.
The path though is the same as above as it point's to the "$HOME" folder, what ever the user is you're running on the image.
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Re: [GAMES] Heroes Of Might and Magic 3 (VCMI)

Post by ducadan »

Ah i see; Also i found out you're working on ODROID GameStation Turbo Advance - GO2, which is based on Debian. Are you a tech wizzard maveric :p

So in theory i can try that ISO, and try VCMI there with "apt-get install vcmi-odroid ". Also maybe these repositories work also https://oph.mdrjr.net/meveric/repository/all/ ?........... If they need more then a "sudo apt install ./name.deb" command then i'll get lost :) and i guess i'll have to wait for an updated .deb file for the OGA.

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Re: [GAMES] Heroes Of Might and Magic 3 (VCMI)

Post by siljathomas »

Hello everyone!
It seemed to me that it was done by the Russians a long time ago because there are still many there, and not only that. It's a special launch for the full edition of Heroes 3 with mods, new cities, creatures, graphic packages, heroes and much more.
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Re: [GAMES] Heroes Of Might and Magic 3 (VCMI)

Post by Finch »

What a nostalgia. HOM3 NEVER FORGET!
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