[GAMES] Stepmania 5

shawnclift
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Re: [GAMES] Stepmania 5

Unread post by shawnclift » Mon Aug 05, 2019 12:42 am

sorry already done, just forgot that in the list forgot that in the list :

Flash the sd card with Debian-Stretch-1.0~RC2-20180403-XU3-XU4.img
apt-update
setup odroid
apt update
apt-get install stepmania-odroid
apt update
apt upgrade
apt dist-upgrade

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Re: [GAMES] Stepmania 5

Unread post by meveric » Mon Aug 05, 2019 1:11 am

have you restarted the system after you installed the updates?
The output of the log said something about Kernel 4.14.28+ we're currently at 4.14.133+ so you're quite a few updates behind.
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Re: [GAMES] Stepmania 5

Unread post by shawnclift » Mon Aug 05, 2019 1:20 am

Just tried updating and dis-upgrade and they both say there's zero updates needed . Also just checked what version i'm running :

Code: Select all

root@debian-stretch:~# cat /etc/os-release
PRETTY_NAME="Debian GNU/Linux 9 (stretch)"
NAME="Debian GNU/Linux"
VERSION_ID="9"
VERSION="9 (stretch)"
ID=debian
HOME_URL="https://www.debian.org/"
SUPPORT_URL="https://www.debian.org/support"
BUG_REPORT_URL="https://bugs.debian.org/"
root@debian-stretch:~# uname -r
4.14.133+

Looks like i'm fully upto date. Is there a newer stretch image of yours I should be using or is this the best one?

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Re: [GAMES] Stepmania 5

Unread post by shawnclift » Mon Aug 05, 2019 1:21 am

And I have been rebooting after every install and update .

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Re: [GAMES] Stepmania 5

Unread post by meveric » Mon Aug 05, 2019 1:30 am

can you try stepmania again and show me the output again?
Is any window opening when you start it?
Is anything showing or opening at all?
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Re: [GAMES] Stepmania 5

Unread post by shawnclift » Mon Aug 05, 2019 1:51 am

So when I launch step mania from terminal or doubleclick on icon it looks like it wants to load , it comes up with the centre slotted bar with stepmania logo in the middle and then a window pops up thats black . And then it just shuts everything down .

The terminal shows this

Code: Select all

root@debian-stretch:/home/odroid# stepmania
LIBGL: Initialising gl4es
LIBGL: v1.1.1 built on Jul 29 2019 11:33:32
LIBGL: Using GLES 2.0 backend
LIBGL: loaded: libGLESv2.so
LIBGL: loaded: libEGL.so
LIBGL: Using GLES 2.0 backend
LIBGL: Hardware Full NPOT detected and used
LIBGL: Extension GL_EXT_blend_minmax detected and used
LIBGL: FBO are in core, and so used
LIBGL: PointSprite are in core, and so used
LIBGL: CubeMap are in core, and so used
LIBGL: BlendColor is in core, and so used
LIBGL: Blend Substract is in core, and so used
LIBGL: Blend Function and Equation Separation is in core, and so used
LIBGL: Texture Mirrored Repeat is in core, and so used
LIBGL: Extension GL_OES_mapbuffer detected
LIBGL: Extension GL_OES_element_index_uint detected and used
LIBGL: Extension GL_OES_packed_depth_stencil detected and used
LIBGL: Extension GL_OES_depth24 detected and used
LIBGL: Extension GL_OES_rgb8_rgba8 detected and used
LIBGL: Extension GL_EXT_texture_format_BGRA8888 detected and used
LIBGL: Extension GL_OES_depth_texture detected and used
LIBGL: Extension GL_OES_texture_stencil8 detected and used
LIBGL: Extension GL_EXT_texture_rg detected and used
LIBGL: high precision float in fragment shader available and used
LIBGL: Max vertex attrib: 16
LIBGL: Extension GL_OES_standard_derivatives detected and used
LIBGL: Extension GL_OES_get_program detected
LIBGL: Number of supported Program Binary Format: 1
LIBGL: Max texture size: 8192
LIBGL: Max Varying Vector: 15
LIBGL: Texture Units: 8(8), Max lights: 8, Max planes: 6
LIBGL: Hardware vendor is ARM
LIBGL: sRGB surface supported
LIBGL: Targeting OpenGL 2.0
LIBGL: Not trying to batch small subsequent glDrawXXXX
LIBGL: glXMakeCurrent FBO workaround enabled
LIBGL: FBO workaround for using binded texture enabled
LIBGL: glX Will try to recycle EGL Surface
LIBGL: Current folder is:/usr/local/share/stepmania-5.1
StepMania5.1.0-b2
Compiled 20180802 @ 16:32:15 (build f1ebe8d9d8)
Log starting 2019-08-04 16:50:49

(stepmania:925): GdkPixbuf-WARNING **: Bug! loader 'png' didn't set an error on failure

(stepmania:925): Gtk-WARNING **: Error loading theme icon 'image-missing' for stock: Internal error: Image loader module 'png' failed to complete an operation, but didn't give a reason for the failure
Loading window: gtk
OS: Linux ver 041533
Runtime library: glibc 2.24
Threads library: NPTL 2.24
libavcodec: 0x372765 (3614565)
/////////////////////////////////////////
WARNING: ReadFile(Save/ThemePrefs.ini): No such file or directory
/////////////////////////////////////////
ALSA: Advanced Linux Sound Architecture Driver Version k4.14.133+.
XDG_RUNTIME_DIR (/run/user/1000) is not owned by us (uid 0), but by uid 1000! (This could e g happen if you try to connect to a non-root PulseAudio as a root user, over the native protocol. Don't do that.)
ALSA Driver: 0: Odroid-XU4 [OdroidXU4], device 0: Primary multicodec-0 [], 1/1 subdevices avail
ALSA: Mixing at 44100hz
Sound driver: ALSA-sw
Lights driver: SystemMessage
Lights driver: Export

(stepmania:925): Gtk-CRITICAL **: IA__gtk_style_detach: assertion 'style->attach_count > 0' failed
Video renderers: 'opengl'
Display: :0 (screen 0)
X server vendor: The X.Org Foundation [1.19.2.0]
Server GLX vendor: ptitSeb [1.4 GL4ES]
Client GLX vendor: ptitSeb [1.4 GL4ES]
Paletted textures disabled: GL_EXT_paletted_texture missing.
/////////////////////////////////////////
WARNING: Error linking shader Data/Shaders/GLSL/Texture matrix scaling.vert: Link failed because of missing fragment shader.
/////////////////////////////////////////
/////////////////////////////////////////
WARNING: Error linking shader Data/Shaders/GLSL/Unpremultiply.frag: Link failed because of missing vertex shader.
/////////////////////////////////////////
/////////////////////////////////////////
WARNING: Error linking shader Data/Shaders/GLSL/Color burn.frag: Link failed because of missing vertex shader.
/////////////////////////////////////////
/////////////////////////////////////////
WARNING: Error linking shader Data/Shaders/GLSL/Color dodge.frag: Link failed because of missing vertex shader.
/////////////////////////////////////////
/////////////////////////////////////////
WARNING: Error linking shader Data/Shaders/GLSL/Vivid light.frag: Link failed because of missing vertex shader.
/////////////////////////////////////////
/////////////////////////////////////////
WARNING: Error linking shader Data/Shaders/GLSL/Hard mix.frag: Link failed because of missing vertex shader.
/////////////////////////////////////////
/////////////////////////////////////////
WARNING: Error linking shader Data/Shaders/GLSL/Overlay.frag: Link failed because of missing vertex shader.
/////////////////////////////////////////
/////////////////////////////////////////
WARNING: Error linking shader Data/Shaders/GLSL/Screen.frag: Link failed because of missing vertex shader.
/////////////////////////////////////////
/////////////////////////////////////////
WARNING: Error linking shader Data/Shaders/GLSL/YUYV422.frag: Link failed because of missing vertex shader.
/////////////////////////////////////////
Direct rendering: yes
OGL Vendor: ptitSeb
OGL Renderer: GL4ES wrapper
OGL Version: 2.0 gl4es wrapper 1.1.1
OGL Max texture size: 8192
OGL Texture units: 8
GLU Version: 1.3
OGL Extensions:
  GL_APPLE_texture_2D_limited_npot
  GL_ARB: ES2_compatibility, depth_texture, draw_buffers, draw_elements_base_vertex, draw_instanced, 
    fragment_shader, framebuffer_object, instanced_arrays, multisample, multitexture, point_parameters, 
    point_sprite, shader_objects, shading_language_100, texture_border_clamp, texture_compression, 
    texture_cube_map, texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3, 
    texture_mirrored_repeat, texture_non_power_of_two, texture_rectangle, vertex_array_object, vertex_buffer, 
    vertex_buffer_object, vertex_shader
  GL_ATIX_texture_env_route
  GL_ATI_texture_env_combine3
  GL_EXT: abgr, bgra, blend_color, blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract, 
    compiled_vertex_array, depth_texture, direct_state_access, draw_elements_base_vertex, draw_range_elements, 
    fog_coord, framebuffer_object, multi_draw_arrays, packed_depth_stencil, packed_pixels, point_parameters, 
    polygon_offset, rescale_normal, secondary_color, separate_specular_color, stencil_wrap, 
    texture_compression_dxt1, texture_compression_dxt3, texture_compression_dxt5, texture_compression_s3tc, 
    texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine, texture_env_crossbar, 
    texture_env_dot3, texture_object, texture_rg, vertex_array
  GL_GL4ES_hint
  GL_NV_texture_env_combine4
  GL_OES_texture_compression_S3TC
  GL_SGIS: generate_mipmap, texture_edge_clamp
  GL_SUN_multi_draw_arrays
OpenGL Windowed 854x480 16 color 16 texture 60Hz Vsync SmoothLines
Event driver: v1.0.1
Input device: /dev/input/event3: USB device, ID 062a:5918, version 110: MOSART Semi. 2.4G Keyboard Mouse
    Not a joystick; ignored
LinuxEvent: Couldn't open /dev/input/event3: Resource temporarily unavailable.
Input device: /dev/input/event1: USB device, ID 1997:2433, version 101:   mini keyboard
    Not a joystick; ignored
LinuxEvent: Couldn't open /dev/input/event1: Resource temporarily unavailable.
Input device: /dev/input/event4: USB device, ID 062a:5918, version 110: MOSART Semi. 2.4G Keyboard Mouse
    Not a joystick; ignored
LinuxEvent: Couldn't open /dev/input/event4: Resource temporarily unavailable.
Input device: /dev/input/event2: USB device, ID 1997:2433, version 101:   mini keyboard
    Not a joystick; ignored
LinuxEvent: Couldn't open /dev/input/event2: Resource temporarily unavailable.
Input device: /dev/input/event0: unknown bus 19 device, ID 0001:0001, version 100: gpio_keys
    Not a joystick; ignored
LinuxEvent: Couldn't open /dev/input/event0: Resource temporarily unavailable.
/usr/local/bin/stepmania: line 5:   925 Segmentation fault      ./stepmania
root@debian-stretch:/home/odroid# 

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Re: [GAMES] Stepmania 5

Unread post by meveric » Mon Aug 05, 2019 2:06 am

can you try installing "glmark2-es2" and run it to see if GPU acceleration is working at all?

Also don't start the game as user root, please start it as a regular desktop user.
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Re: [GAMES] Stepmania 5

Unread post by shawnclift » Mon Aug 05, 2019 2:17 am

Ok in normal teminal i installed glmark2-es2 and ran the graphics bench mark and runs great . rebooted and tried stepmania and same issue . Heres what the terminal said :

Code: Select all

odroid@debian-stretch:~$ stepmania
LIBGL: Initialising gl4es
LIBGL: v1.1.1 built on Jul 29 2019 11:33:32
LIBGL: Using GLES 2.0 backend
LIBGL: loaded: libGLESv2.so
LIBGL: loaded: libEGL.so
LIBGL: Using GLES 2.0 backend
LIBGL: Hardware Full NPOT detected and used
LIBGL: Extension GL_EXT_blend_minmax detected and used
LIBGL: FBO are in core, and so used
LIBGL: PointSprite are in core, and so used
LIBGL: CubeMap are in core, and so used
LIBGL: BlendColor is in core, and so used
LIBGL: Blend Substract is in core, and so used
LIBGL: Blend Function and Equation Separation is in core, and so used
LIBGL: Texture Mirrored Repeat is in core, and so used
LIBGL: Extension GL_OES_mapbuffer detected
LIBGL: Extension GL_OES_element_index_uint detected and used
LIBGL: Extension GL_OES_packed_depth_stencil detected and used
LIBGL: Extension GL_OES_depth24 detected and used
LIBGL: Extension GL_OES_rgb8_rgba8 detected and used
LIBGL: Extension GL_EXT_texture_format_BGRA8888 detected and used
LIBGL: Extension GL_OES_depth_texture detected and used
LIBGL: Extension GL_OES_texture_stencil8 detected and used
LIBGL: Extension GL_EXT_texture_rg detected and used
LIBGL: high precision float in fragment shader available and used
LIBGL: Max vertex attrib: 16
LIBGL: Extension GL_OES_standard_derivatives detected and used
LIBGL: Extension GL_OES_get_program detected
LIBGL: Number of supported Program Binary Format: 1
LIBGL: Max texture size: 8192
LIBGL: Max Varying Vector: 15
LIBGL: Texture Units: 8(8), Max lights: 8, Max planes: 6
LIBGL: Hardware vendor is ARM
LIBGL: sRGB surface supported
LIBGL: Targeting OpenGL 2.0
LIBGL: Not trying to batch small subsequent glDrawXXXX
LIBGL: glXMakeCurrent FBO workaround enabled
LIBGL: FBO workaround for using binded texture enabled
LIBGL: glX Will try to recycle EGL Surface
LIBGL: Current folder is:/usr/local/share/stepmania-5.1
StepMania5.1.0-b2
Compiled 20180802 @ 16:32:15 (build f1ebe8d9d8)
Log starting 2019-08-04 17:16:03

(stepmania:961): GdkPixbuf-WARNING **: Bug! loader 'png' didn't set an error on failure

(stepmania:961): Gtk-WARNING **: Error loading theme icon 'image-missing' for stock: Internal error: Image loader module 'png' failed to complete an operation, but didn't give a reason for the failure
Loading window: gtk
OS: Linux ver 041533
Runtime library: glibc 2.24
Threads library: NPTL 2.24
libavcodec: 0x372765 (3614565)
/////////////////////////////////////////
WARNING: ReadFile(Save/ThemePrefs.ini): No such file or directory
/////////////////////////////////////////
ALSA: Advanced Linux Sound Architecture Driver Version k4.14.133+.
ALSA Driver: 0: Odroid-XU4 [OdroidXU4], device 0: Primary multicodec-0 [], 1/1 subdevices avail
ALSA: Mixing at 44100hz
Sound driver: ALSA-sw
Lights driver: SystemMessage
Lights driver: Export

(stepmania:961): Gtk-CRITICAL **: IA__gtk_style_detach: assertion 'style->attach_count > 0' failed
Video renderers: 'opengl'
Display: :0 (screen 0)
X server vendor: The X.Org Foundation [1.19.2.0]
Server GLX vendor: ptitSeb [1.4 GL4ES]
Client GLX vendor: ptitSeb [1.4 GL4ES]
Paletted textures disabled: GL_EXT_paletted_texture missing.
/////////////////////////////////////////
WARNING: Error linking shader Data/Shaders/GLSL/Texture matrix scaling.vert: Link failed because of missing fragment shader.
/////////////////////////////////////////
/////////////////////////////////////////
WARNING: Error linking shader Data/Shaders/GLSL/Unpremultiply.frag: Link failed because of missing vertex shader.
/////////////////////////////////////////
/////////////////////////////////////////
WARNING: Error linking shader Data/Shaders/GLSL/Color burn.frag: Link failed because of missing vertex shader.
/////////////////////////////////////////
/////////////////////////////////////////
WARNING: Error linking shader Data/Shaders/GLSL/Color dodge.frag: Link failed because of missing vertex shader.
/////////////////////////////////////////
/////////////////////////////////////////
WARNING: Error linking shader Data/Shaders/GLSL/Vivid light.frag: Link failed because of missing vertex shader.
/////////////////////////////////////////
/////////////////////////////////////////
WARNING: Error linking shader Data/Shaders/GLSL/Hard mix.frag: Link failed because of missing vertex shader.
/////////////////////////////////////////
/////////////////////////////////////////
WARNING: Error linking shader Data/Shaders/GLSL/Overlay.frag: Link failed because of missing vertex shader.
/////////////////////////////////////////
/////////////////////////////////////////
WARNING: Error linking shader Data/Shaders/GLSL/Screen.frag: Link failed because of missing vertex shader.
/////////////////////////////////////////
/////////////////////////////////////////
WARNING: Error linking shader Data/Shaders/GLSL/YUYV422.frag: Link failed because of missing vertex shader.
/////////////////////////////////////////
Direct rendering: yes
OGL Vendor: ptitSeb
OGL Renderer: GL4ES wrapper
OGL Version: 2.0 gl4es wrapper 1.1.1
OGL Max texture size: 8192
OGL Texture units: 8
GLU Version: 1.3
OGL Extensions:
  GL_APPLE_texture_2D_limited_npot
  GL_ARB: ES2_compatibility, depth_texture, draw_buffers, draw_elements_base_vertex, draw_instanced, 
    fragment_shader, framebuffer_object, instanced_arrays, multisample, multitexture, point_parameters, 
    point_sprite, shader_objects, shading_language_100, texture_border_clamp, texture_compression, 
    texture_cube_map, texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3, 
    texture_mirrored_repeat, texture_non_power_of_two, texture_rectangle, vertex_array_object, vertex_buffer, 
    vertex_buffer_object, vertex_shader
  GL_ATIX_texture_env_route
  GL_ATI_texture_env_combine3
  GL_EXT: abgr, bgra, blend_color, blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract, 
    compiled_vertex_array, depth_texture, direct_state_access, draw_elements_base_vertex, draw_range_elements, 
    fog_coord, framebuffer_object, multi_draw_arrays, packed_depth_stencil, packed_pixels, point_parameters, 
    polygon_offset, rescale_normal, secondary_color, separate_specular_color, stencil_wrap, 
    texture_compression_dxt1, texture_compression_dxt3, texture_compression_dxt5, texture_compression_s3tc, 
    texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine, texture_env_crossbar, 
    texture_env_dot3, texture_object, texture_rg, vertex_array
  GL_GL4ES_hint
  GL_NV_texture_env_combine4
  GL_OES_texture_compression_S3TC
  GL_SGIS: generate_mipmap, texture_edge_clamp
  GL_SUN_multi_draw_arrays
OpenGL Windowed 854x480 16 color 16 texture 60Hz Vsync SmoothLines
Event driver: v1.0.1
Input device: /dev/input/event3: USB device, ID 062a:5918, version 110: MOSART Semi. 2.4G Keyboard Mouse
    Not a joystick; ignored
LinuxEvent: Couldn't open /dev/input/event3: Resource temporarily unavailable.
Input device: /dev/input/event1: USB device, ID 1997:2433, version 101:   mini keyboard
    Not a joystick; ignored
LinuxEvent: Couldn't open /dev/input/event1: Resource temporarily unavailable.
Input device: /dev/input/event4: USB device, ID 062a:5918, version 110: MOSART Semi. 2.4G Keyboard Mouse
    Not a joystick; ignored
LinuxEvent: Couldn't open /dev/input/event4: Resource temporarily unavailable.
Input device: /dev/input/event2: USB device, ID 1997:2433, version 101:   mini keyboard
    Not a joystick; ignored
LinuxEvent: Couldn't open /dev/input/event2: Resource temporarily unavailable.
Input device: /dev/input/event0: unknown bus 19 device, ID 0001:0001, version 100: gpio_keys
    Not a joystick; ignored
LinuxEvent: Couldn't open /dev/input/event0: Resource temporarily unavailable.
/usr/local/bin/stepmania: line 5:   961 Segmentation fault      ./stepmania
odroid@debian-stretch:~$ 


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Re: [GAMES] Stepmania 5

Unread post by meveric » Mon Aug 05, 2019 3:11 am

hmm that's kinda odd, as it's looks similar to what I have on my image where it's working.
And that the window is opening also means it starts the GPU thread and everything.

Is there something special about your setup that one should know of.. using a low res monitor or something like that?

Can you create a .zip of your .stepmania-5.1 folder in your home folder? and add it here.

Code: Select all

zip -r9 ~/stepmania-5.1.zip ~/.stepmania-5.1
Donate to support my work on the ODROID GameStation Turbo Image for U2/U3 XU3/XU4 X2 X C1 as well as many other releases.
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Re: [GAMES] Stepmania 5

Unread post by shawnclift » Mon Aug 05, 2019 5:11 am

I think I did it right ? and theres nothing abnormal with what I'm using .Just a pc monitor ,16gb sandisk sd card, xu4 odroid- hdmi , ethernet and power cable . then just a cordless mouse and keyboard to navigate .
Attachments
stepmania-5.1.zip
(87.65 KiB) Downloaded 8 times

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Re: [GAMES] Stepmania 5

Unread post by meveric » Mon Aug 05, 2019 6:11 am

looks ok, aside the fact that it was once again the user root not the regular user.

I added a Save.zip file which is the settings I use, it's made for 1920x1080 screen and runs in fullscreen mode.

You should extract it into your .stepmania-5.1 folder of your regular user (not root).
Attachments
Save.zip
(9.04 KiB) Downloaded 11 times
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Re: [GAMES] Stepmania 5

Unread post by shawnclift » Mon Aug 05, 2019 6:23 am

Well the fullscreen tried to work . It opens the new window into fullscreen but then closes straight away again .

Code: Select all

odroid@debian-stretch:~$ stepmania
LIBGL: Initialising gl4es
LIBGL: v1.1.1 built on Jul 29 2019 11:33:32
LIBGL: Using GLES 2.0 backend
LIBGL: loaded: libGLESv2.so
LIBGL: loaded: libEGL.so
LIBGL: Using GLES 2.0 backend
LIBGL: Hardware Full NPOT detected and used
LIBGL: Extension GL_EXT_blend_minmax detected and used
LIBGL: FBO are in core, and so used
LIBGL: PointSprite are in core, and so used
LIBGL: CubeMap are in core, and so used
LIBGL: BlendColor is in core, and so used
LIBGL: Blend Substract is in core, and so used
LIBGL: Blend Function and Equation Separation is in core, and so used
LIBGL: Texture Mirrored Repeat is in core, and so used
LIBGL: Extension GL_OES_mapbuffer detected
LIBGL: Extension GL_OES_element_index_uint detected and used
LIBGL: Extension GL_OES_packed_depth_stencil detected and used
LIBGL: Extension GL_OES_depth24 detected and used
LIBGL: Extension GL_OES_rgb8_rgba8 detected and used
LIBGL: Extension GL_EXT_texture_format_BGRA8888 detected and used
LIBGL: Extension GL_OES_depth_texture detected and used
LIBGL: Extension GL_OES_texture_stencil8 detected and used
LIBGL: Extension GL_EXT_texture_rg detected and used
LIBGL: high precision float in fragment shader available and used
LIBGL: Max vertex attrib: 16
LIBGL: Extension GL_OES_standard_derivatives detected and used
LIBGL: Extension GL_OES_get_program detected
LIBGL: Number of supported Program Binary Format: 1
LIBGL: Max texture size: 8192
LIBGL: Max Varying Vector: 15
LIBGL: Texture Units: 8(8), Max lights: 8, Max planes: 6
LIBGL: Hardware vendor is ARM
LIBGL: sRGB surface supported
LIBGL: Targeting OpenGL 2.0
LIBGL: Not trying to batch small subsequent glDrawXXXX
LIBGL: glXMakeCurrent FBO workaround enabled
LIBGL: FBO workaround for using binded texture enabled
LIBGL: glX Will try to recycle EGL Surface
LIBGL: Current folder is:/usr/local/share/stepmania-5.1
StepMania5.1.0-b2
Compiled 20180802 @ 16:32:15 (build f1ebe8d9d8)
Log starting 2019-08-04 21:20:47

(stepmania:990): GdkPixbuf-WARNING **: Bug! loader 'png' didn't set an error on failure

(stepmania:990): Gtk-WARNING **: Error loading theme icon 'image-missing' for stock: Internal error: Image loader module 'png' failed to complete an operation, but didn't give a reason for the failure
Loading window: gtk
OS: Linux ver 041533
Runtime library: glibc 2.24
Threads library: NPTL 2.24
libavcodec: 0x372765 (3614565)
ALSA: Advanced Linux Sound Architecture Driver Version k4.14.133+.
ALSA Driver: 0: Odroid-XU4 [OdroidXU4], device 0: Primary multicodec-0 [], 1/1 subdevices avail
ALSA: Mixing at 44100hz
Sound driver: ALSA-sw
Lights driver: SystemMessage
Lights driver: Export

(stepmania:990): Gtk-CRITICAL **: IA__gtk_style_detach: assertion 'style->attach_count > 0' failed
Video renderers: 'opengl'
Display: :0 (screen 0)
X server vendor: The X.Org Foundation [1.19.2.0]
Server GLX vendor: ptitSeb [1.4 GL4ES]
Client GLX vendor: ptitSeb [1.4 GL4ES]
LowLevelWindow_X11: Using XRandR
XRandR output config using CRTC 63 in mode 65, driving output HDMI-1
Paletted textures disabled: GL_EXT_paletted_texture missing.
/////////////////////////////////////////
WARNING: Error linking shader Data/Shaders/GLSL/Texture matrix scaling.vert: Link failed because of missing fragment shader.
/////////////////////////////////////////
/////////////////////////////////////////
WARNING: Error linking shader Data/Shaders/GLSL/Unpremultiply.frag: Link failed because of missing vertex shader.
/////////////////////////////////////////
/////////////////////////////////////////
WARNING: Error linking shader Data/Shaders/GLSL/Color burn.frag: Link failed because of missing vertex shader.
/////////////////////////////////////////
/////////////////////////////////////////
WARNING: Error linking shader Data/Shaders/GLSL/Color dodge.frag: Link failed because of missing vertex shader.
/////////////////////////////////////////
/////////////////////////////////////////
WARNING: Error linking shader Data/Shaders/GLSL/Vivid light.frag: Link failed because of missing vertex shader.
/////////////////////////////////////////
/////////////////////////////////////////
WARNING: Error linking shader Data/Shaders/GLSL/Hard mix.frag: Link failed because of missing vertex shader.
/////////////////////////////////////////
/////////////////////////////////////////
WARNING: Error linking shader Data/Shaders/GLSL/Overlay.frag: Link failed because of missing vertex shader.
/////////////////////////////////////////
/////////////////////////////////////////
WARNING: Error linking shader Data/Shaders/GLSL/Screen.frag: Link failed because of missing vertex shader.
/////////////////////////////////////////
/////////////////////////////////////////
WARNING: Error linking shader Data/Shaders/GLSL/YUYV422.frag: Link failed because of missing vertex shader.
/////////////////////////////////////////
Direct rendering: yes
OGL Vendor: ptitSeb
OGL Renderer: GL4ES wrapper
OGL Version: 2.0 gl4es wrapper 1.1.1
OGL Max texture size: 8192
OGL Texture units: 8
GLU Version: 1.3
OGL Extensions:
  GL_APPLE_texture_2D_limited_npot
  GL_ARB: ES2_compatibility, depth_texture, draw_buffers, draw_elements_base_vertex, draw_instanced, 
    fragment_shader, framebuffer_object, instanced_arrays, multisample, multitexture, point_parameters, 
    point_sprite, shader_objects, shading_language_100, texture_border_clamp, texture_compression, 
    texture_cube_map, texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3, 
    texture_mirrored_repeat, texture_non_power_of_two, texture_rectangle, vertex_array_object, vertex_buffer, 
    vertex_buffer_object, vertex_shader
  GL_ATIX_texture_env_route
  GL_ATI_texture_env_combine3
  GL_EXT: abgr, bgra, blend_color, blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract, 
    compiled_vertex_array, depth_texture, direct_state_access, draw_elements_base_vertex, draw_range_elements, 
    fog_coord, framebuffer_object, multi_draw_arrays, packed_depth_stencil, packed_pixels, point_parameters, 
    polygon_offset, rescale_normal, secondary_color, separate_specular_color, stencil_wrap, 
    texture_compression_dxt1, texture_compression_dxt3, texture_compression_dxt5, texture_compression_s3tc, 
    texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine, texture_env_crossbar, 
    texture_env_dot3, texture_object, texture_rg, vertex_array
  GL_GL4ES_hint
  GL_NV_texture_env_combine4
  GL_OES_texture_compression_S3TC
  GL_SGIS: generate_mipmap, texture_edge_clamp
  GL_SUN_multi_draw_arrays
OpenGL Fullscreen 1920x1080 32 color 32 texture 60Hz Vsync SmoothLines
Event driver: v1.0.1
Input device: /dev/input/event3: USB device, ID 1997:2433, version 101:   mini keyboard
    Not a joystick; ignored
LinuxEvent: Couldn't open /dev/input/event3: Resource temporarily unavailable.
Input device: /dev/input/event1: USB device, ID 062a:5918, version 110: MOSART Semi. 2.4G Keyboard Mouse
    Not a joystick; ignored
LinuxEvent: Couldn't open /dev/input/event1: Resource temporarily unavailable.
Input device: /dev/input/event4: USB device, ID 1997:2433, version 101:   mini keyboard
    Not a joystick; ignored
LinuxEvent: Couldn't open /dev/input/event4: Resource temporarily unavailable.
Input device: /dev/input/event2: USB device, ID 062a:5918, version 110: MOSART Semi. 2.4G Keyboard Mouse
    Not a joystick; ignored
LinuxEvent: Couldn't open /dev/input/event2: Resource temporarily unavailable.
Input device: /dev/input/event0: unknown bus 19 device, ID 0001:0001, version 100: gpio_keys
    Not a joystick; ignored
LinuxEvent: Couldn't open /dev/input/event0: Resource temporarily unavailable.
/////////////////////////////////////////
WARNING: Writing 'Save/Preferences.ini' failed: Permission denied
/////////////////////////////////////////
/usr/local/bin/stepmania: line 5:   990 Segmentation fault      ./stepmania
odroid@debian-stretch:~$ 


This was in MATE terminal

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Re: [GAMES] Stepmania 5

Unread post by meveric » Mon Aug 05, 2019 8:06 am

I'll try to recreate this with an blank image, as I don't experience the same issue with my image but this can take a while.
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Re: [GAMES] Stepmania 5

Unread post by shawnclift » Mon Aug 05, 2019 8:35 am

I'm going to try again aswell with a fresh install and see how that goes . Might try Jessie image and see if that makes any difference. Thanks for this mate !

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Re: [GAMES] Stepmania 5

Unread post by ptitSeb » Mon Aug 05, 2019 3:10 pm

@shawbclift did glmark2 runs well also on your side. I've seen glmark2-es2 ran, but I haven't seen repport of regular glmark2.

Anyway, in the log, there are all the "Link failed because of missing fragment shader" and "Link failed because of missing vertex shader" error messages. Linking only a fragment or vertex shader is not supported yet in gl4es. That's on my (near) TODO, but that may explain the crash, as it seems a few program are missing because of this.

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Re: [GAMES] Stepmania 5

Unread post by meveric » Mon Aug 05, 2019 4:02 pm

ptitSeb wrote:
Mon Aug 05, 2019 3:10 pm
@shawbclift did glmark2 runs well also on your side. I've seen glmark2-es2 ran, but I haven't seen repport of regular glmark2.
currently I can't get it to work, but I remember I got it to work once.. currently it complains about glXChooseFBConfig (we already had a discussion about this function in the past).
But I remember when glmark2 was running with gl4es it was the same speed as glmark2-es2 which was quite fascinating.

ptitSeb wrote:
Mon Aug 05, 2019 3:10 pm
Anyway, in the log, there are all the "Link failed because of missing fragment shader" and "Link failed because of missing vertex shader" error messages. Linking only a fragment or vertex shader is not supported yet in gl4es. That's on my (near) TODO, but that may explain the crash, as it seems a few program are missing because of this.
I get the same error, but it's working fine for me. So probably not all shaders are required.

Edit:
I could recreate the issue with my ODROID C2 and the current gl4es version.
When I used an older version of gl4es, both stepmania and glmark2 were working fine.... hmmm.
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Re: [GAMES] Stepmania 5

Unread post by shawnclift » Mon Aug 05, 2019 4:08 pm

I'm currently installing stretch on a new sd card and going to see how that goes.

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Re: [GAMES] Stepmania 5

Unread post by shawnclift » Mon Aug 05, 2019 4:10 pm

I could recreate the issue with my ODROID C2 and the current gl4es version.
When I used an older version of gl4es, both stepmania and glmark2 were working fine.... hmmm.

Awesome , so it's not just me doing something dumb is it ?

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Re: [GAMES] Stepmania 5

Unread post by shawnclift » Mon Aug 05, 2019 4:52 pm

I reinstalled everything onto a new sd-card and no luck it's doing the same thing .
@shawbclift did glmark2 runs well also on your side. I've seen glmark2-es2 ran, but I haven't seen repport of regular glmark2.
As for glmark2 , I installed it just fine and it ran the test window ok alhough a bit more laggy than glmark2-es.

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Re: [GAMES] Stepmania 5

Unread post by meveric » Mon Aug 05, 2019 5:28 pm

shawnclift wrote:
Mon Aug 05, 2019 4:10 pm
Awesome , so it's not just me doing something dumb is it ?
We found the issue in gl4es, and @ptitSeb will correct it soon, after which I will upload a new version and then stepmania should work fine again.
shawnclift wrote:
Mon Aug 05, 2019 4:52 pm
As for glmark2 , I installed it just fine and it ran the test window ok alhough a bit more laggy than glmark2-es.
if you start glmark2 directly it runs with MESA Software OpenGL renderer, so entirely on the CPU not GPU, which is why it's so slow.
But there are ways to also run it on gl4es and we also found another issue that currently prevents this, but a fix seems to be around the corner for that as well :)
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Re: [GAMES] Stepmania 5

Unread post by shawnclift » Mon Aug 05, 2019 5:33 pm

meveric wrote:
Mon Aug 05, 2019 5:28 pm
shawnclift wrote:
Mon Aug 05, 2019 4:10 pm
Awesome , so it's not just me doing something dumb is it ?
We found the issue in gl4es, and @ptitSeb will correct it soon, after which I will upload a new version and then stepmania should work fine again.
shawnclift wrote:
Mon Aug 05, 2019 4:52 pm
As for glmark2 , I installed it just fine and it ran the test window ok alhough a bit more laggy than glmark2-es.
if you start glmark2 directly it runs with MESA Software OpenGL renderer, so entirely on the CPU not GPU, which is why it's so slow.
But there are ways to also run it on gl4es and we also found another issue that currently prevents this, but a fix seems to be around the corner for that as well :)


This is amazing work !!! I have something awesome in the works and can't wait to show you guys :) Thank you big time.

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Re: [GAMES] Stepmania 5

Unread post by meveric » Mon Aug 05, 2019 5:59 pm

I'm currently uploading a new version of gl4es (libgl-odroid) and if you do a system upgrade in a couple of minutes:

Code: Select all

apt-get update && apt-get upgrade && apt-get dist-upgrade
the new version will be installed after which stepmania should be working fine again.
Donate to support my work on the ODROID GameStation Turbo Image for U2/U3 XU3/XU4 X2 X C1 as well as many other releases.
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Re: [GAMES] Stepmania 5

Unread post by shawnclift » Mon Aug 05, 2019 7:36 pm

Perfect , It's loading and working great . Thank you so much
!

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