
https://github.com/valadaa48/retroroller/wiki/RRVL

https://github.com/valadaa48/retrorolle ... stallation
Edit by mad_ady: Since the repo has gone offline, you can find a mirror of the image here: viewtopic.php?p=330084#p330084
me neitherthatvinylgeek wrote: ↑Tue Mar 10, 2020 5:53 pmCould someone provide step by step instructions of how to update this...or provide a new flashable image with the latest version?
I have the original image flashed to my device, but don't understand the instructions in the first post![]()
I just copied this into /home/odroid using SCP and it worked. Put it next to the other .deb file
I don't think mupen64 in the stock image supports 7z/zip. Is there another version that does? If so I can add it to the next update. Otherwise you'll have to extract them or we'll need to find a suitable n64 core for retroarch32/64.
I tried Burnout and the results are noticeably better than Batocera.thatvinylgeek wrote: ↑Tue Mar 10, 2020 8:56 pmDoes anyone have any feedback how on PSP performs on the latest image?
Interested to see if we have improvements or God War / Tekken 6 etc with 64bit.
Thanks
Please submit a patch or changes needed if you think the default es_systems.cfg needs fixing. Of course you can modify it locally as I would expect some people here to do for customization purposes. There is a link to the full source code of retroroller in the top post.belrik wrote: ↑Tue Mar 10, 2020 9:02 pmAnother thing- I tried to scrape from the system and noticed that the "platform" wasn't set properly in es_systems.cfg. They should be set to the console name- dreamcast, psp. psx etc. However they're all currently set to "console" or "handheld" which I think is an incorrect usage of the platform field.
Yup just get them from the URLs posted in the other thread and stick them in the .config/retroarch/cores dir. I recommend having a working network connection to use this image because you will have trouble updating unless you know how to chroot.
That's a good point. I generally don't leave it long enough to completely die, I only use sleep when I want to pause it for a bit. I measured the discharge rate to be around 1-1.5%/hour. So 1-2 days should be fine given a full charge. I assume the same can be said about just letting the battery die or is there a software trigger that will auto-shutdown once it gets low?rooted wrote: ↑Wed Mar 11, 2020 10:53 amHow does sleep mode handle low battery level shutdown?
I'm guessing using sleep it simply runs the battery totally dead and dies? If this is the case that may damage the battery, if your not sure it needs to be tested by running the battery low and putting it to sleep until it dies then checking the battery voltage. If it's below 3.0v it's not good, some batteries have protection against this but I don't believe the OGA battery does?
Yes I'm looking forward to his image and I do know that he's working on deb support. The purpose of Retro Roller is to provide an image as close to stock but with all of my tweaks that are missing. I figured doing a .deb and a release for others to benefit from is a reasonable way about it for now. I also open sourced all of this work so others can use bits and pieces and to help the community.
It's not enabled by Hardkernel. I was just putting it out there, don't want to see anyone damage their battery.valadaa48 wrote: I think these are questions for HardKernel.
Don't worry about it.valadaa48 wrote: ↑Wed Mar 11, 2020 10:57 amThat's a good point. I generally don't leave it long enough to completely die, I only use sleep when I want to pause it for a bit. I measured the discharge rate to be around 1-1.5%/hour. So 1-2 days should be fine given a full charge. I assume the same can be said about just letting the battery die or is there a software trigger that will auto-shutdown once it gets low?rooted wrote: ↑Wed Mar 11, 2020 10:53 amHow does sleep mode handle low battery level shutdown?
I'm guessing using sleep it simply runs the battery totally dead and dies? If this is the case that may damage the battery, if your not sure it needs to be tested by running the battery low and putting it to sleep until it dies then checking the battery voltage. If it's below 3.0v it's not good, some batteries have protection against this but I don't believe the OGA battery does?
I think these are questions for HardKernel.
Heya, thanks a ton for this work.
https://github.com/valadaa48/retrorolle ... in/perfmax
Sorry but can you explain exactly what I need to do with the above files?JLsoft wrote: ↑Wed Mar 11, 2020 11:51 pmhttps://github.com/valadaa48/retrorolle ... in/perfmax
and
https://github.com/valadaa48/retrorolle ... n/perfnorm
Set to Performance really smoothed out some 2D stuff that was chugging, like Fist of the North Star on Atomiswave went from 22ish fps to 44ish. (Seems like game has its own frameskipping type of thing so it was never 'slow', just choppy)...and PSP GTA:VC Stories w/no frameskip would go from around 15fps at choppy areas to 25ish, and with frameskip at 1 it was usually a bearable 15 (of 30 max/standard), so sound wasn't stuttering.
Okay, I haven't used emuelec, but I grabbed the build to look through the files and it -looks- like you can just...grab the 2 above files, rename them as 'perfmax.sh' and 'perfnorm.sh', put them in (/usr/config)/emuelec/scripts/custom_scripts/, and then you should be able to find them under the 'RetroPie' menu in emulationstation after a reboot/restart of ES.
Tried this and I still can't figure it out, or it isnt possible with emuelecJLsoft wrote: ↑Thu Mar 12, 2020 11:27 amOkay, I haven't used emuelec, but I grabbed the build to look through the files and it -looks- like you can just...grab the 2 above files, rename them as 'perfmax.sh' and 'perfnorm.sh', put them in (/usr/config)/emuelec/scripts/custom_scripts/, and then you should be able to find them under the 'RetroPie' menu in emulationstation after a reboot/restart of ES.
As in dropped the file into the folder once connected via SSH, or literally paste
Yeah while looking around I saw that in es_systems.cfg, it runs perfmax before launching each emulator, then goes back to normal when coming back to emulationstation
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