OpenGL ES 2.0 SDK on ODROID-C1

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OpenGL ES 2.0 SDK on ODROID-C1

Unread post by odroid » Tue Dec 30, 2014 3:55 pm

Here is a brief guide to run the ARM's official Mali OpenGL ES SDK on our Ubuntu OS.

1. Download the SDK from ARM homepage. (I've tested with SDK V2.4.4, Linux x86 Archive [TGZ] ) ... for-linux/

2. Uncompress the SDK.

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tar xvfz Mali_OpenGL_ES_SDK_v2.4.4...............tar.gz 

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cd Mali_OpenGL_ES_SDK_v2.4.4/ 
2. Modify source code and configure a CMake. This tricky changes are only for the native build.
<a> Edit ./CMakeLists.txt (Line 84)

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set(LIB_DIR "/usr/lib/arm-linux-gnueabihf/mali-egl")

<b> Add "#undef __arm__" on the 3rd line in ./inc/EGL/eglplatform.h

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#ifndef __eglplatform_h_
#define  __eglplatform_h_
#undef __arm__
<c> Remove two OpenGL ES 3.x related lines in ./samples/CMakeLists.txt
There must be only 1 line after changing, because ODROID-C1 can't support OpenGL-ES 3.x.

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3. Build library and samples.

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export TOOLCHAIN_ROOT=/usr/bin/
cmake -G "Unix Makefiles" -DTARGET=emulator 
make –j4

Now you can run a few nice samples in "./samples/opengles_20/". Let's learn and develop the OpenGL ES 2.0 3D applications.

Shadow map example
shadow_map.png (212.01 KiB) Viewed 8425 times
Cube example
cube.png (63.98 KiB) Viewed 8425 times


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